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Catching more than pocket monsters: Pokemon Go's social and psychological effects on players

机译:捕捉不仅仅是口袋怪物:口袋妖怪Go对球员的社会和心理影响

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摘要

The augmented reality mobile game Pokemon Go has reached unprecedented popularity since its release in 2016. The game has received intense media attention, but scientific inquiry into its popularity and the effects of play are in the early stages. Previous work has used secondary data or simple correlational analysis to draw early conclusions. A seven-day diary study was conducted to investigate potential health, psychological, and social outcomes of daily gameplay. Daily time spent playing Pokemon Go was related to higher scores of life satisfaction, vitality, and greater social interactions and conversation with both friends and strangers, but not with increased daily exercise. Increased total gameplay across the week was associated with increased interaction and conversations along with more exercise. Future directions for this unique type of game along with the need for theoretical development for unique style of games are discussed.
机译:自2016年发布以来,增强现实流动游戏口袋妖怪Go已达到前所未有的受欢迎程度。该游戏已收到激烈的媒体关注,但科学调查融入其普及,并且戏剧的影响在早期阶段。 以前的工作已经使用了次要数据或简单的相关分析来吸引早期的结论。 进行了七天的日记研究,以调查日常游戏的潜在健康,心理和社会结果。 玩口袋妖怪的日常时间与朋友满意度,生命力和更大的社会互动和与朋友和陌生人交谈有关,而且没有增加日常运动。 随着更多的运动,本周跨越的互动和对话的总比赛增加了相关的。 讨论了这种独特的游戏的未来方向以及对独特风格的游戏理论发展的需求。

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