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Lying and Deception in Games

机译:在游戏中撒谎和欺骗

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摘要

This article proposes definitions of lying, deception, and damage in strategic settings. Lying depends on the existence of accepted meanings for messages but does not require a model of how the audience responds to messages. Deception does require a model of how the audience interprets messages but does not directly refer to consequences. Damage requires consideration of the consequences of messages. Lies need not be deceptive. Deception does not require lying. Lying and deception are compatible with equilibrium. I give conditions under which deception must be damaging.
机译:本文提出了在战略环境中撒谎,欺骗和损坏的定义。 谎言取决于消息的接受含义,但不需要观众如何响应消息的模型。 欺骗确实需要观众解释消息的模型,但没有直接参考后果。 损坏需要考虑消息的后果。 谎言不必是欺骗性的。 欺骗不需要撒谎。 撒谎和欺骗与平衡兼容。 我提供欺骗必须损害的条件。

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