首页> 外文期刊>Journal of Optimization Theory and Applications >Computing Skeletons for Rectilinearly Convex Obstacles in the Rectilinear Plane
【24h】

Computing Skeletons for Rectilinearly Convex Obstacles in the Rectilinear Plane

机译:用于直线平面中的直线凸障的计算骨架

获取原文
获取原文并翻译 | 示例
           

摘要

We introduce the concept of an obstacleskeleton, which is a set of line segments inside a polygonal obstacle omega that can be used in place of omega when performing intersection tests for obstacle-avoiding network problems in the plane. A skeleton can have significantly fewer line segments compared to the number of line segments in the boundary of the original obstacle, and therefore performing intersection tests on a skeleton (rather than the original obstacle) can significantly reduce the CPU time required by algorithms for computing solutions to obstacle-avoidance problems. Aminimum skeletonis a skeleton with the smallest possible number of line segments. We provide an exact O(n(2)) lgorithm for computing minimum skeletons for rectilinear obstacles in the rectilinear plane that are rectilinearly convex.
机译:我们介绍了一个障碍障碍的概念,这是一组多边形障碍物ω内的线段,可以在对避免平面中的避免网络问题进行交叉点测试时用于ωa。 与原始障碍边界的线段数量相比,骨架可以具有显着更少的线段,因此在骨架上执行交叉测试(而不是原始障碍物)可以显着降低计算解决方案的算法所需的CPU时间 避免避免问题。 Aminimum最9个骨骼骨架,最小可能数量的线段。 我们提供了一种精确的O(n(2))Lgorithm,用于计算直线平面中的直线平面中的直线障碍物的最小骨架。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号