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A battle tank simulator for eye and hand coordination tasks under horizontal whole-body vibration

机译:水平全身振动下的眼睛和手部协调任务的战斗坦克模拟器

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This paper describes the development of a simulator to reproduce gunner's target tracking tasks in a main battle tank, under whole-body vibration conditions. For specifying the vibration and tracking conditions, three-degree-of-freedom acceleration was measured in a tracked armored vehicle, equipped with a 105 mm cannon, running in a battlefield test track. The electrohydraulic dynamics of the turret systems was experimentally identified as black-box autoregressive functions. A pneumatic actuation system and a real-time control software were designed to reproduce horizontal, singleaxis periodic motion with the dominant frequency observed in field measurements. The control software displays the target and sight points and acquires the turret pointing command from an adapted gunner's handle joystick. The root mean square error between target and simulated turret position allows assessing gunner's target acquisition and tracking performance under periodic vibration.
机译:本文介绍了一种在全身振动条件下再现炮手的枪手目标跟踪任务的模拟器。 为了指定振动和跟踪条件,在跟踪的装甲车中测量了三维自由度加速度,配备有105毫米大炮,在战场测试轨道上运行。 炮塔系统的电液动力学是通过实验识别为黑匣子自回归功能的。 一种气动驱动系统和实时控制软件被设计为具有在现场测量中观察到的主频率的水平,单独的单周期运动。 控制软件显示目标和视点,并从适应的枪手的手柄操纵杆获取炮塔指向命令。 目标和模拟炮塔之间的根均方误差允许在周期性振动下评估枪手的目标采集和跟踪性能。

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