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Towards Augmented Human Memory: Retrieval-Induced Forgetting and Retrieval Practice in an Interactive, End-of-Day Review

机译:朝向增强人类记忆:检索诱导忘记和检索在互动的终止期间的审查

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The authors report 6 experiments that examined the contention that an end-of-day review could lead to augmentation in human memory. In Experiment 1, participants in the study phase were presented with a campus tour of different to-be-remembered objects in different university locations. Each to-be-remembered object was presented with an associated specific comment. Participants were then shown the location name and photographs of half of the objects from half of the locations, and they were asked to try to name the object and recall the associated comment specific to each item. Following a filled delay, participants were presented with the name of each campus location and were asked to free recall the to-be-remembered objects. Relative to the recall from the unpracticed location categories, participants recalled the names of significantly more objects that they practiced (retrieval practice) and significantly fewer unpracticed objects from the practiced locations (retrieval-induced forgetting, RIF). These findings were replicated in Experiment 2 using a campus scavenger hunt in which participants selected their own stimuli from experimenter's categories. Following an examination of factors that maximized the effects of RIF and retrieval practice in the laboratory (Experiment 3), the authors applied these findings to the campus scavenger hunt task to create different retrieval practice schedules to maximize and minimize recall of items based on experimenter-selected (Experiment 4) and participant-selected items using both category-cued free recall (Experiment 5) and item-specific cues (Experiment 6). Their findings support the claim that an interactive, end-of-day review could lead to augmentation in human memory.
机译:作者报告了6个实验,审查了当天结束审查可能导致人类记忆中的增强的争论。在实验1中,研究阶段的参与者在不同的大学地区的不同待记得物体的校园之旅中提出。每个要记住的对象都有一个相关的特定评论。然后,参与者将显示来自一半位置的一半对象的位置名称和照片,并要求他们尝试命名对象并调用特定于每个项目的关联注释。填补延迟后,参与者以每个校园位置的名称展示,并被要求释放令人难以记住的对象。相对于召回从未求性的位置类别,参与者召回了他们所练习(检索实践)的最明显更多物体的名称,并且从实践的地点(检索引起的忘记,RIF)非常少的未准确性物体。这些发现在实验2中被复制使用了校园清道夫狩猎,参与者从实验者的类别中选择了自己的刺激。在检查最大化RIF和检索实践的影响的因素(实验3)后,作者将这些调查结果应用于校园清道夫狩猎任务,以创造不同的检索实践计划,以最大限度地提高和最小化基于实验的召回项目 - 选择(实验4)和参与者选择的物品,使用类别被释放的免费召回(实验5)和项目特定的提示(实验6)。他们的调查结果支持互动,日期审查可能导致人类记忆中的增强。

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