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Towards Augmented Human Memory: Retrieval-Induced Forgetting and Retrieval Practice in an Interactive End-of-Day Review

机译:迈向增强的人类记忆:交互式的日终审查中的检索式遗忘和检索实践

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摘要

The authors report 6 experiments that examined the contention that an end-of-day review could lead to augmentation in human memory. In Experiment 1, participants in the study phase were presented with a campus tour of different to-be-remembered objects in different university locations. Each to-be-remembered object was presented with an associated specific comment. Participants were then shown the location name and photographs of half of the objects from half of the locations, and they were asked to try to name the object and recall the associated comment specific to each item. Following a filled delay, participants were presented with the name of each campus location and were asked to free recall the to-be-remembered objects. Relative to the recall from the unpracticed location categories, participants recalled the names of significantly more objects that they practiced (retrieval practice) and significantly fewer unpracticed objects from the practiced locations (retrieval-induced forgetting, RIF). These findings were replicated in Experiment 2 using a campus scavenger hunt in which participants selected their own stimuli from experimenter’s categories. Following an examination of factors that maximized the effects of RIF and retrieval practice in the laboratory (Experiment 3), the authors applied these findings to the campus scavenger hunt task to create different retrieval practice schedules to maximize and minimize recall of items based on experimenter-selected (Experiment 4) and participant-selected items using both category-cued free recall (Experiment 5) and item-specific cues (Experiment 6). Their findings support the claim that an interactive, end-of-day review could lead to augmentation in human memory.
机译:作者报告了6个实验,这些实验检查了有关日末审查可能导致人类记忆增强的争论。在实验1中,向研究阶段的参与者展示了在不同大学地点的不同记忆对象的校园之旅。每个要记住的对象都带有相关的特定注释。然后向参与者显示位置名称和一半位置上一半对象的照片,然后要求他们尝试命名该对象并回想每个项目的相关注释。经过一段漫长的延迟之后,向参与者展示了每个校园位置的名称,并要求他们免费召回那些要记住的物体。相对于从未练习的位置类别中召回的对象,参与者回忆起他们练习过的对象(检索练习)的名称,而从练习的位置中回忆到的未练习对象的名称(检索导致的遗忘,RIF)则明显减少。实验2使用校园寻宝游戏复制了这些发现,参与者从实验者的类别中选择了自己的刺激物。在研究了使RIF和实验室中的检索实践效果最大化的因素之后(实验3),作者将这些发现应用于校园寻宝游戏任务,以创建不同的检索实践计划,以最大程度地减少基于实验者的物品召回-使用类别提示的自由回忆(实验5)和特定于项目的提示(实验6)来选择(实验4)和参与者选择的项目。他们的发现支持这样的说法,即交互式的,最终的评论可能导致人类记忆力的增强。

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