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The frictional pebble game: An algorithm for rigidity percolation in saturated frictional assemblies

机译:摩擦卵石游戏:一种饱和摩擦组件中刚性渗透的算法

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摘要

We present a fast, robust algorithm to determine rigid and floppy structures in two-dimensional (2D) assemblies of saturated frictional particles, based upon a generalisation (Lee and Streinu (2008) [11]) of the classical pebble game algorithm [Jacobs and Hendrickson (1997) [10]) for frictionless systems. By saturated, we refer to frictional systems for which all particle contacts involve sliding friction, which is relevant for certain frictional models and the study of incipient flow and stress-strain hysteresis. Whilst we do not present a mathematical proof of this method, we demonstrate validity via comparison with results from a classical method based on the network stiffness matrix over a diverse range of particle assemblies, including diluted bond networks and assemblies of cohesive, frictional particles. Crown Copyright (C) 2018 Published by Elsevier Inc. All rights reserved.
机译:我们提出了一种快速,稳健的算法,基于经典卵石游戏算法[jacobs和 Hendrickson(1997)[10])无摩擦系统。 通过饱和,我们指的是摩擦系统,涉及所有粒子触点涉及滑动摩擦,这与某些摩擦模型以及初始流动和应力 - 应变滞后的研究相关。 虽然我们不提出这种方法的数学证据,但是通过基于网络刚性矩阵的经典方法的结果,我们通过基于多种颗粒组件的级别方法进行比较来证明有效性,包括稀释的粘合网络和内聚,摩擦粒子的组件。 2018年欧利维尔公司的皇冠版权(c)2018年出版。保留所有权利。

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