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首页> 外文期刊>Journal of Computational Physics >Simulation of tsunamis generated by landslides using adaptive mesh refinement on GPU
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Simulation of tsunamis generated by landslides using adaptive mesh refinement on GPU

机译:使用自适应网格精制对GPU自适应网格改进生成的海啸模拟

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Abstract Adaptive mesh refinement (AMR) is a widely used technique to accelerate computationally intensive simulations, which consists of dynamically increasing the spatial resolution of the areas of interest of the domain as the simulation advances. During the last years there have appeared many publications that tackle the implementation of AMR-based applications in GPUs in order to take advantage of their massively parallel architecture. In this paper we present the first AMR-based application implemented on GPU for the simulation of tsunamis generated by landslides by using a two-layer shallow water system. We also propose a new strategy for the interpolation and projection of the values of the fine cells in the AMR algorithm based on the fluctuations of the state values instead of the usual approach of considering the current state values. Numerical experiments on artificial and realistic problems show the validity and efficiency of the solver. Highlights ? A patch-based AMR application to simulate tsunamis generated by landslides.
机译:<![cdata [ Abstract 自适应网格细化(AMR)是一种广泛使用的技术,可以加速计算密集型模拟,这包括动态增加了感兴趣区域的空间分辨率域作为模拟进步。在过去几年中,出现了许多出版物,以解决GPU中的基于AMR的应用程序,以利用其大规模平行的架构。本文介绍了在GPU上实施的基于AMR的应用程序,用于使用双层浅水系统模拟由滑坡产生的海啸。我们还基于状态值的波动而不是考虑当前状态值的通常方法,提出了一种新的策略,而不是考虑当前状态值的常用方法。人工和现实问题的数值实验表明了求解器的有效性和效率。 突出显示 基于补丁的AMR应用程序,用于模拟山体滑坡生成的海啸。

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