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首页> 外文期刊>Journal of autism and developmental disorders >Biofeedback-Based, Videogame Balance Training in Autism
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Biofeedback-Based, Videogame Balance Training in Autism

机译:基于生物融产的,视频游戏平衡训练在自闭症中

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The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7-17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included milder stereotyped and ritualistic behaviors and better starting balance. Neither IQ nor BMI moderated training. These results suggest that biofeedback-based balance training is associated with balance improvements in youth with ASD, most robustly in those with less severe repetitive behaviors and better starting balance. The training was perceived as motivating, further suggesting its efficacy and likelihood of use.
机译:本研究检测了基于视觉基的生物反馈训练对改善自闭症谱系障碍(ASD)的平衡挑战的影响。 二十九岁的青年与ASD(7-17岁)完成了一个密集的6周的生物侵入视频游戏平衡培训。 与会者表现出与培训相关的余额改进,明显占培训外的姿势改善。 与会者认为培训是有益和愉快的。 重要的主持人的培训包括较高的刻板和仪式行为和更好的开始平衡。 既不是智商也不是BMI适度培训。 这些结果表明,基于生物融资的余额培训与青年人的平衡改善有关,最强大地在重复性较严重的行为和更好的开始平衡。 培训被认为是激励,进一步暗示了它的功效和使用的可能性。

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