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The matcher game played in graphs

机译:匹配游戏在图表中播放

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We study a game played on a graph by two players, named Maximizer and Minimizer. Each round two new vertices are chosen; first Maximizer chooses a vertex u that has at least one unchosen neighbor and then Minimizer chooses a neighbor of u. This process eventually produces a maximal matching of the graph. Maximizer tries to maximize the number of edges chosen, while Minimizer tries to minimize it. The matcher number alpha'(g)(G) of a graph G is the number of edges chosen when both players play optimally. In this paper it is proved that alpha'(g)(G) = 2/3 alpha'(G), where alpha'(G) denotes the matching number of graph G, and this bound is tight. Further, if G is bipartite, then alpha'(g)(G) = alpha'(G). We also provide some results on graphs of large odd girth and on dense graphs. (C) 2017 Elsevier B.V. All rights reserved.
机译:我们研究了两个参与者,名为Maximizer和最小化的图表上播放的游戏。 选择两个新顶点; 第一个最大化器选择具有至少一个未加压邻居的顶点u,然后选择最小化器选择U的邻居。 此过程最终产生图形的最大匹配。 Maximizer尝试最大化所选边的数量,而最小化器试图最小化。 图G的匹配号α(g)(g)(g)是当两个玩家最佳地播放时选择的边缘数。 在本文中,证明了α(g)(g)(g)& = 2/3α'(g),其中alpha'(g)表示图表g的匹配数,并且这种界限是紧的。 此外,如果g是二分,那么α'(g)(g)= alpha'(g)。 我们还在大量奇数周长和密集图上提供一些结果。 (c)2017 Elsevier B.v.保留所有权利。

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