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首页> 外文期刊>Zeitschrift fur Arznei- und Gewurzpflanzen >Video game distraction and anesthesia mask practice reduces children's preoperative anxiety: A randomized clinical trial
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Video game distraction and anesthesia mask practice reduces children's preoperative anxiety: A randomized clinical trial

机译:视频游戏分心和麻醉面膜实践可减少儿童的术前焦虑:随机临床试验

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摘要

Purpose The study aims to evaluate the effectiveness of combined video game distraction and anesthesia mask exposure and shaping intervention as compared to conventional preoperative preparation on the preoperative anxiety, anesthesia induction compliance and emergence delirium of children undergoing day-case surgery. Design and Methods The CONSORT guidelines were followed in the current study; a randomized clinical trial, two groups, pre posttest, between subjects design with 1:1 allocation ratio was employed. Children (5-11 years of age; N = 128) admitted for day case surgery were invited to participate in the study. Sixty-four children were assigned to the intervention group receiving combined videogame distraction and anesthesia mask exposure and shaping intervention, and 64 children were assigned to the control group. Results The results showed that children in the intervention group reported statistically significant lower anxiety scores than the children in the control group at three preoperative points of time: postintervention t = 4.48, p < .001, at the time of transfer to the operation room t = 10.18; p < .001 and during anesthesia induction t = 7.76; p < .001. In addition, compared with the children in the control group, fewer children in the intervention group demonstrated poor anesthesia induction compliance chi(2) = 3.91; p = .04. The results, however, did not reveal statistically significant differences in children's emergence delirium scores. Practice Implication Combined video game distraction and anesthesia mask exposure and shaping are simple, safe, and time-effective intervention that the nurses can implement at the day of surgery to mitigate children anxiety and to enhance their anesthesia induction compliance.
机译:目的,与常规术前焦虑,麻醉诱导遵守和接受日案例手术的术前焦虑,麻醉感应依从性和出苗谵妄相比,研究旨在评估视频污染和麻醉面罩暴露和塑造干预的有效性。设计和方法在目前的研究中遵循联合指南;随机临床试验,两组,预先在受试者设计中,具有1:1分配比率的受试者设计。儿童(5-11岁; N = 128)邀请日案例手术被邀请参加该研究。将六十四名儿童分配到接受综合视频游戏分心和麻醉面罩暴露和塑造干预的干预组,并将64名儿童分配给对照组。结果结果表明,干预组的儿童报告了统计学上显着的降低焦虑分数,比对照组的儿童在三个术前时间点:PostIntervention T = 4.48,P <.001,在转移到操作室T时= 10.18; P <.001和麻醉期间感应t = 7.76; p <.001。此外,与对照组的儿童相比,干预组中的儿童减少,表现出差麻醉感应合规性Chi(2)= 3.91; p = .04。然而,结果没有揭示儿童出现谵妄分数的统计上显着差异。实践含义联合视频游戏分散和麻醉面罩暴露和塑造是简单,安全的,有效的干预,护士可以在手术日实施,以减轻儿童焦虑并增强其麻醉诱导的舒张。

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