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首页> 外文期刊>Trends in Ecology & Evolution >Video Game Journalism and the Ideology of Anxiety: Implications for Effective Reporting in Niche Industries and Oligopolies
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Video Game Journalism and the Ideology of Anxiety: Implications for Effective Reporting in Niche Industries and Oligopolies

机译:视频游戏新闻与焦虑的意识形态:在利基行业和寡头垄断中有效报告的影响

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摘要

Video games are a $20-billion-a-year industry, but it is still treated as a niche market. The video game corporations hold considerable power over the articles that journalists write. Through in-depth interviews with video game journalists and by using the theoretical perspectives of Herman and Chomsky, Shoemaker and Reese, Shoemaker and Vos, and Goss, the researchers concluded that video game journalists adhere to an "ideology of anxiety" in which they mediate their work based on the perceived expectation of Foucault-like punishments.
机译:视频游戏是20亿美元的行业,但它仍然被视为利基市场。 视频游戏公司对记者写的文章保持相当大的权力。 通过对视频游戏记者进行深入的访谈,通过使用赫尔曼和乔姆松,鞋匠和雷良,鞋匠和士气和高斯的理论观点,研究人员得出结论,视频游戏记者坚持他们调解的“焦虑的意识形态” 他们的工作基于对福柯的惩罚的感知期望。

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