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Exploiting sensing devices availability in AR/VR deployments to foster engagement

机译:利用传感设备在AR / VR部署中的可用性以促进订婚

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摘要

Currently, in all augmented reality (AR) or virtual reality (VR) educational experiences, the evolution of the experience (game, exercise or other) and the assessment of the user's performance are based on her/his (re)actions which are continuously traced/sensed. In this paper, we propose the exploitation of the sensors available in the AR/VR systems to enhance the current AR/VR experiences, taking into account the users' affect state that changes in real time. Adapting the difficulty level of the experience to the users' affect state fosters their engagement which is a crucial issue in educational environments and prevents boredom and anxiety. The users' cues are processed enabling dynamic user profiling. The detection of the affect state based on different sensing inputs, since diverse sensing devices exist in different AR/VR systems, is investigated, and techniques that have been undergone validation using state-of-the-art sensors are presented.
机译:目前,在所有增强现实(AR)或虚拟现实(VR)教育经历中,经验(游戏,锻炼或其他)的演变和对用户性能的评估是基于她/他(重新)的行动 跟踪/感应。 在本文中,我们提出了AR / VR系统中可用的传感器的开发,以增强当前的AR / VR体验,同时考虑到用户的影响实时变化的状态。 调整用户影响国家的经验的难度级别促进他们的参与,这是教育环境中至关重要的问题,并防止厌倦和焦虑。 将处理用户的提示,从而启用动态用户分析。 基于不同的感测输入的影响状态检测,因为不同的AR / VR系统中存在不同的传感装置,因此提出了使用最先进的传感器经历验证的技术。

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