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Industry use of virtual reality in product design and manufacturing: a survey

机译:工业使用虚拟现实在产品设计和制造中:调查

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In 1999, Fred Brooks, virtual reality pioneer and Professor of Computer Science at the University of North Carolina at Chapel Hill, published a seminal paper describing the current state of virtual reality (VR) technologies and applications (Brooks in IEEE Comput Graph Appl 19(6):16, 1999). Through his extensive survey of industry, Brooks concluded that virtual reality had finally arrived and "barely works". His report included a variety of industries which leveraged these technologies to support industry-level innovation. Virtual reality was being employed to empower decision making in design, evaluation, and training processes across multiple disciplines. Over the past two decades, both industrial and academic communities have contributed to a large knowledge base on numerous virtual reality topics. Technical advances have enabled designers and engineers to explore and interact with data in increasingly natural ways. Sixteen years have passed since Brooks original survey. Where are we now? The research presented here seeks to describe the current state of the art of virtual reality as it is used as a decision-making tool in product design, particularly in engineering-focused businesses. To this end, a survey of industry was conducted over several months spanning fall 2014 and spring 2015. Data on virtual reality applications across a variety of industries was gathered through a series of on-site visits. In total, on-site visits with 18 companies using virtual reality were conducted as well as remote conference calls with two others. The authors interviewed 62 people across numerous companies from varying disciplines and perspectives. Success stories and existing challenges were highlighted. While virtual reality hardware has made considerable strides, unique attention was given to applications and the associated decisions that they support. Results suggest that virtual reality has arrived: it works! It is mature, stable, and, most importantly, usable. VR is actively being used in a number of industries to support decision making and enable innovation. Insights from this survey can be leveraged to help guide future research directions in virtual reality technology and applications.
机译:1999年,在Chapel Hill北卡罗来纳大学的弗雷德布鲁克斯,虚拟现实先锋和计算机科学教授发表了一个描述当前虚拟现实(VR)技术和应用程序(IEEE Compum Graph Appl 19的Prooks(Brooks) 6):16,1999)。通过对行业的广泛调查,布鲁克斯得出结论,虚拟现实终于抵达,“几乎没有作品”。他的报告包括各种行业,利用这些技术来支持行业级别的创新。正在采用虚拟现实来赋予多个学科的设计,评估和培训过程中的决策。在过去的二十年中,工业和学术界都为大量虚拟现实主题做出了巨大的知识基础。技术进步使设计人员和工程师能够以越来越自然的方式探索和互动。自布鲁克斯原始调查以来,十六年过去了。我们现在在哪?这里提出的研究旨在描述虚拟现实领域的当前状态,因为它被用作产品设计中的决策工具,特别是在以工程为中心的企业中。为此,对2014年营地秋季和2015年春季进行了几个月的行业调查。通过一系列现场访问收集了各种行业的虚拟现实应用的数据。共有18家使用虚拟现实的公司的现场访问以及与其他两个人进行远程电话会议。作者从不同的学科和观点采访了众多公司的62人。成功案例和现有的挑战被突出显示。虽然虚拟现实硬件已经取得了相当大的进步,但对应用程序和相关的决策提供了独特的关注。结果表明虚拟现实已到达:它有效!它成熟,稳定,最重要的是可用的。 VR积极用于许多行业,以支持决策和启用创新。可以利用本调查的见解,以帮助指导虚拟现实技术和应用中的未来研究方向。

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