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首页> 外文期刊>The American Journal of Psychology >A Knowledge Activation Approach to Testing the Circumvention-of-Limits Hypothesis
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A Knowledge Activation Approach to Testing the Circumvention-of-Limits Hypothesis

机译:一种测试规则限制假设的知识激活方法

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The circumvention-of-limits hypothesis holds that the more skilled and knowledgeable the task performer, the less it matters for task performance whether that person has limited general cognitive ability. We tested this hypothesis using a knowledge activation approach to manipulate knowledge experimentally. The criterion task, which we designed to capture a fundamental requirement of a broad class of real-world tasks, was a placekeeping task in which participants had to perform a sequence of operations in a specified order, applying 7 different 2-alternative decision rules to a series of randomly generated stimuli. The measures of interest in this task were response time and accuracy, as well as frequency of use of a help function to recall the correct sequence of steps. In the knowledge-activated condition, we gave participants a mnemonic in which the first letters of the decision rules spelled the English word unravel. In the knowledge-not-activated condition, no mnemonic was given, and the use and discovery of mnemonics was frustrated by reversal of the terms of some decision rules so that their first letters spelled the difficult to pronounce nonword unrbcel. The predictor tasks, which we used to predict performance in the placekeeping task, were standard tests of cognitive ability, which have been shown to predict performance differences in a wide range of complex tasks. Inconsistent with the circumvention-of-limits hypothesis, the positive effect of cognitive ability on placekeeping performance did not differ across conditions. This finding adds to previous evidence that it may not always be possible to overcome limitations on cognitive ability through extensive training.
机译:限制限制的假设认为,任务表现者更熟练和知识,任务表现的重要事项越少,该人是否具有有限的一般认知能力。我们使用知识激活方法测试了这一假设来通过实验操纵知识。我们旨在捕获广泛类别的真实任务的基本要求的标准任务是一个安置任务,其中参与者必须以指定的顺序执行一系列操作,适用7个不同的2替代决策规则一系列随机产生的刺激。对此任务感兴趣的措施是响应时间和准确性,以及使用帮助功能的频率来调用正确的步骤顺序。在知识激活的条件下,我们给了参与者一个助记符,其中决策规则的第一个字母拼写了英语单词解开。在知识 - 未激活的条件下,没有给出助记符,并且逆转一些决定规则的条款的使用和发现是令人沮丧的,使他们的第一个字母拼写了难以发音的非游戏。我们用于预测放置任务中性能的预测器任务是认知能力的标准测试,这已被证明可以预测各种复杂任务中的性能差异。与限制限制的假设不一致,认知能力对安息性能的积极影响在条件下没有区别。这一发现增加了以前的证据表明,通过广泛的培训,可能并不总是可以克服对认知能力的限制。

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