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Classical versus quantum communication in XOR games

机译:XOR游戏中的古典与量子通信

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We introduce an intermediate setting between quantum nonlocality and communication complexity problems. More precisely, we study the value of XOR games when Alice and Bob are allowed to use a limited amount (c bits) of one-way classical communication compared to their value when they are allowed to use the same amount of one-way quantum communication (c qubits). The key quantity here is the ratio between the quantum and classical value. We provide a universalway to obtain Bell inequality violations of general Bell functionals from XOR games for which the previous quotient is larger than 1. This allows, in particular, to find (unbounded) Bell inequality violations from communication complexity problems in the same spirit as the recent work by Buhrman et al. (PNAS 113( 12): 3191-3196, 2016). We also provide an example of a XOR game for which the previous quotient is optimal (up to a logarithmic factor) in terms of the amount of information c. Interestingly, this game has only polynomially many inputs per player. For the related problem of separating the classical versus quantum communication complexity of a function, the known examples attaining exponential separation require exponentially many inputs per party.
机译:我们在量子非界面和通信复杂性问题之间引入中间设置。更确切地说,我们研究XOR游戏的价值,当允许使用单向经典通信的有限量(C比特)时,与它们被允许使用相同的单向量子通信时相同的值相比(c qubits)。这里的关键数量是量子和经典价值之间的比率。我们提供了一个普遍的响铃不等式违反了XOR游戏的一般铃声功能,以便以前的商场大于1.这允许查找(无限制的)贝尔不等式违规,以与相同的精神的通信复杂性问题Buhrman等人最近的工作。 (PNA 113(12):3191-3196,2016)。我们还提供了一个XOR游戏的示例,以便在信息量的数量方面,以前的XOR游戏是最佳的(直到对数因子)。有趣的是,这个游戏只有多项式许多每个玩家的投入。对于分离函数的经典与量子通信复杂性的相关问题,所知道的实例获得指数分离需要指数呈现数量的许多输入。

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