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Opposite environmental gating of the experienced utility ('liking') and decision utility ('wanting') of heroin versus cocaine in animals and humans: implications for computational neuroscience

机译:与动物和人类在动物和人类中的有经验的效用('喜欢')和决策效用('想要')的环境门控和决策效用('想要'):对计算神经科学的影响

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Background In this paper, we reviewed translational studies concerned with environmental influences on the rewarding effects of heroin versus cocaine in rats and humans with substance use disorder. These studies show that both experienced utility ('liking') and decision utility ('wanting') of heroin and cocaine shift in opposite directions as a function of the setting in which these drugs were used. Briefly, rats and humans prefer using heroin at home but cocaine outside the home. These findings appear to challenge prevailing theories of drug reward, which focus on the notion of shared substrate of action for drug of abuse, and in particular on their shared ability to facilitate dopaminergic transmission. Aims Thus, in the second part of the paper, we verified whether our findings could be accounted for by available computational models of reward. To account for our findings, a model must include a component that could mediate the substance-specific influence of setting on drug reward Results It appears of the extant models that none is fully compatible with the results of our studies. Conclusions We hope that this paper will serve as stimulus to design computational models more attuned to the complex mechanisms responsible for the rewarding effects of drugs in real-world contexts.
机译:背景技术在本文中,我们审查了对与物质使用障碍物质使用障碍的大鼠和人类对海洛因与可卡因的奖励影响的平移研究。这些研究表明,由于使用这些药物的设定的函数,海洛因和可卡因的经验丰富的效用('喜欢')和决策效用('喜欢')和可卡因的反决定效用('缺少')。简而言之,大鼠和人类更喜欢在家里使用海洛因,而是在家里以外的可卡因。这些调查结果似乎挑战了普遍的药物奖励理论,这些结果专注于滥用药物的共用行动基材的概念,特别是他们共同促进多巴胺能传播的能力。因此,目的是,在本文的第二部分,我们验证了我们的调查结果是否可以通过可用的奖励计算模型来计算。要考虑到我们的调查结果,模型必须包括一个组件,该组成部分可以调解对药物奖励结果的特定物质影响结果,其目前没有与我们研究结果完全兼容的现存模型。结论我们希望本文能够作为设计计算模型更加接受的复杂机制,负责毒品在现实世界中的奖励作用的刺激。

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