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Virtual reality: A game-changing method for the language sciences

机译:虚拟现实:一种用于语言科学的游戏改变方法

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摘要

This paper introduces virtual reality as an experimental method for the language sciences and provides a review of recent studies using the method to answer fundamental, psycholinguistic research questions. It is argued that virtual reality demonstrates that ecological validity and experimental control should not be conceived of as two extremes on a continuum, but rather as two orthogonal factors. Benefits of using virtual reality as an experimental method include that in a virtual environment, as in the real world, there is no artificial spatial divide between participant and stimulus. Moreover, virtual reality experiments do not necessarily have to include a repetitive trial structure or an unnatural experimental task. Virtual agents outperform experimental confederates in terms of the consistency and replicability of their behavior, allowing for reproducible science across participants and research labs. The main promise of virtual reality as a tool for the experimental language sciences, however, is that it shifts theoretical focus towards the interplay between different modalities (e.g., speech, gesture, eye gaze, facial expressions) in dynamic and communicative real-world environments, complementing studies that focus on one modality (e.g., speech) in isolation.
机译:本文将虚拟现实作为语言科学的实验方法介绍,并通​​过该方法回顾最近的研究,以回答基本,心理语言学研究问题。有人认为,虚拟现实表明,不应将生态有效性和实验控制视为连续体内的两个极端,而是作为两个正交因素。使用虚拟现实作为实验方法的益处包括在虚拟环境中,如在现实世界中,参与者和刺激之间没有人造空间划分。此外,虚拟现实实验不一定必须包括重复的试验结构或不自然的实验任务。虚拟代理在其行为的一致性和可复制性方面优于实验的同盟,允许参与者和研究实验室的可重复性科学。然而,虚拟现实作为实验语言科学的工具的主要承诺是它将理论重点转移到动态和通信真实世界环境中不同方式(例如,语音,手势,眼睛凝视,面部表情)之间的相互作用,补充研究专注于一个模态(例如,语音)的隔离。

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