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A brief history of liquid computers

机译:液体计算机的简要历史

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A substrate does not have to be solid to compute. It is possible to make a computer purely from a liquid. I demonstrate this using a variety of experimental prototypes where a liquid carries signals, actuates mechanical computing devices and hosts chemical reactions. We show hydraulic mathematical machines that compute functions based on mass transfer analogies. I discuss several prototypes of computing devices that employ fluid flows and jets. They are fluid mappers, where the fluid flow explores a geometrically constrained space to find an optimal way around, e.g. the shortest path in a maze, and fluid logic devices where fluid jet streams interact at the junctions of inlets and results of the computation are represented by fluid jets at selected outlets. Fluid mappers and fluidic logic devices compute continuously valued functions albeit discretized. There is also an opportunity to do discrete operation directly by representing information by droplets and liquid marbles (droplets coated by hydrophobic powder). There, computation is implemented at the sites, in time and space, where droplets collide one with another. The liquid computers mentioned above use liquid as signal carrier or actuator: the exact nature of the liquid is not that important. What is inside the liquid becomes crucial when reactiondiffusion liquid-phase computing devices come into play: there, the liquid hosts families of chemical species that interact with each other in a massive-parallel fashion. I shall illustrate a range of computational tasks, including computational geometry, implementable by excitation wave fronts in nonlinear active chemical medium. The overview will enable scientists and engineers to understand how vast is the variety of liquid computers and will inspire them to design their own experimental laboratory prototypes.
机译:基板不必是固体以计算。可以纯粹从液体制造计算机。我使用各种实验原型来证明这一点,其中液体承载信号,致动机械计算装置并宿主化学反应。我们展示了基于传质类比计算功能的液压数学机器。我讨论了使用流体流量和喷射器的计算设备的多个原型。它们是流体映射器,其中流体流动探讨了几何限制的空间,以找到最佳的方式,例如,迷宫中的最短路径和流体逻辑装置,其中流体射流在入口的结合和计算结果中由所选出口处的流体喷射表示。流体映射器和流体逻辑器件虽然是离散化的连续值函数。还有机会通过代表液滴和液体大理石(疏水粉末涂覆的液滴)来直接进行离散操作。在那里,在站点,时间和空间中实现计算,其中液滴与另一个液滴碰撞。上面提到的液体计算机用液体作为信号载体或致动器:液体的确切性质并不重要。当反应下的液相计算装置发挥作用时,液体内部变得至关重要:在那里,液体宿主以巨大平行的方式彼此相互作用的化学物质。我将说明一系列计算任务,包括计算几何形状,可通过非线性活性化学介质中的激励波前方来实现。概述将使科学家和工程师能够了解各种液体计算机的群体,并将激励他们设计自己的实验实验室原型。

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