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Gazing point dependent eye gaze estimation

机译:凝视点依赖眼睛凝视估计

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摘要

Cross-ratio invariant is used widely in projective transformations for eye gaze estimation. Establishing a virtual plane projection is an important step to use this property. Most of traditional cross-ratio approaches only used fixed parameters to calculate the gazing point. This paper proposes gazing point dependent eye gazing estimation approach. Our contributions are three-folded. First, we model a dynamic virtual plane projection, which is tangent to the cornea of pupil, to estimate the position of the gazing point. Second, we introduce a two stage approach consisting of rough-to-precise framework for gazing point estimation based on the gazing point dependent virtual plane projection. Third, a heuristic strategy which contains off-line and on-line parameter learning for gazing point estimation is proposed. The experiment results show that our approach can significantly improve the gazing estimation performance with an average accuracy of 0.70 degrees. (C) 2017 Elsevier Ltd. All rights reserved.
机译:交叉比不变广泛用于眼睛凝视估计的投影变换。建立虚拟平面投影是使用此属性的重要步骤。大多数传统的横比方法仅使用固定参数来计算凝视点。本文提出凝视点依赖性眼注视估计方法。我们的贡献是三折。首先,我们模拟动态虚拟平面投影,这对瞳孔的角膜相切,以估计凝视点的位置。其次,我们介绍了一种基于凝视点依赖性虚拟平面投影的粗略对凝视点估计的粗略框架的两级方法。第三,提出了一种具有离线和凝视点估计的离线和在线参数学习的启发式策略。实验结果表明,我们的方法可以显着提高凝视估计性能,平均精度为0.70度。 (c)2017 Elsevier Ltd.保留所有权利。

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