首页> 外文期刊>Sleep medicine >Intrinsic and extrinsic predictors of video-gaming behaviour and adolescent bedtimes: the relationship between flow states, self-perceived risk-taking, device accessibility, parental regulation of media and bedtime
【24h】

Intrinsic and extrinsic predictors of video-gaming behaviour and adolescent bedtimes: the relationship between flow states, self-perceived risk-taking, device accessibility, parental regulation of media and bedtime

机译:视频游戏行为的内在和外在预测器和青少年睡眠时间:流动状态,自我感知的风险,设备可访问性,媒体和睡前的父母调节的关系

获取原文
获取原文并翻译 | 示例
           

摘要

How computer games affect the time at which adolescents go to bed is of growing research interest; however, the intrinsic individual and extrinsic sociocultural factors mediating the relationship between gaming and sleep have received minimal attention. This paper investigates how gaming duration mediates the relationship between intrinsic factors (perception of risky events and flow) and extrinsic factors (parental regulation and media accessibility) and adolescent bedtime. Adolescents (N=422; age =16.3 +/- 2.02 years, 41% M) from six metropolitan schools and the Flinders University completed a questionnaire battery. More flow states (r =.34, p <.01) and increased accessibility (r =.21, p <.01) significantly predicted longer gaming duration, whereas greater parental regulation (r = -.15, p <.01) predicted fewer hours spent playing video games. In addition, higher perception of the negative consequences of risk-taking (r =.14, p <.01) significantly predicted later bedtimes in adolescence. The relationship between flow and bedtime during adolescence was fully mediated by gaming duration (b -.142, p <.001), whereas the association between parental regulation and bedtime was independent of gaming duration. Flow and parental regulation of media were identified as the key points for clinical intervention to decrease the duration of gaming of adolescents, thus promoting earlier bedtimes. Crown Copyright (C) 2016 Published by Elsevier B. V. All rights reserved.
机译:电脑游戏如何影响青少年睡觉的时间是日益增长的研究兴趣;然而,介导游戏和睡眠之间关系的内在个人和外在社会养殖因素得到了最小的关注。本文调查了游戏持续时间如何介导内在因素(风险事件和流动的感知)和外在因素(父母调节和媒体访问)和青少年睡前之间的关系。青少年(n = 422;年龄= 16.3 +/- 2.02岁,来自六所大都市学校和弗林德大学的41%米)完成了调查问卷电池。更多流量状态(r = .34,p <.01)和增加的可访问性(r = .21,p <.01)显着预测了较长的游戏持续时间,而父母调节大(r = -15,p <.01)预计播放视频游戏的时间较少。此外,对风险造成的负面后果(R = .14,P <.01)的较高感知显着预测了青春期的睡眠时间。在青春期期间流动和睡前之间的关系通过游戏持续时间(b -.142,p <.001)完全介导,而父母调节和睡前之间的关联与游戏持续时间无关。将培养基的流动和父母调节被确定为临床干预以降低青少年游戏持续时间的关键点,从而促进早期的睡眠时间。皇冠版权(c)2016由Elsevier B. V.保留所有权利。

著录项

相似文献

  • 外文文献
  • 中文文献
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号