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首页> 外文期刊>Soft computing: A fusion of foundations, methodologies and applications >A game-based resource pricing and allocation mechanism for profit maximization in cloud computing
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A game-based resource pricing and allocation mechanism for profit maximization in cloud computing

机译:云计算利润最大化的基于游戏的资源定价与分配机制

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摘要

In cloud computing environment, Software as a Service (SaaS) providers offer diverse software services to customers and commonly host their applications and data on the infrastructures supplied by Infrastructure as a Service (IaaS) providers. From the perspective of economics, the basic challenges for both SaaS and IaaS providers are to design resource pricing and allocation policies to maximize their own final revenue. However, IaaS providers seek an optimal price policy of virtual machines to generate more revenue, while SaaS providers want to minimize the cost of using infrastructure resources, and comply with service-level agreement contracts with users at the same time. In this situation, there exists conflict in maximizing revenue of both IaaS and SaaS providers simultaneously. In this paper, we model this revenue maximization problem as the Stackelberg game and analyze the existence and uniqueness of the game equilibrium. Moreover, considering the impact of resource price on users' willing to access service, we propose a dynamic pricing mechanism to maximize the revenue of both SaaS and IaaS providers. The simulation results demonstrate that, compared to fixed pricing and auction-based pricing mechanisms, the proposed mechanism is superior in the revenue maximization and resource utilization.
机译:在云计算环境中,作为服务的软件(SAAS)提供商为客户提供各种软件服务,并且通常将其应用程序和数据托管其作为服务(IAAS)提供商提供的基础架构提供的基础设施的应用程序和数据。从经济学的角度来看,SaaS和IAAS提供商的基本挑战是设计资源定价和分配政策,以最大限度地提高自己的最终收入。但是,IAAS提供商寻求虚拟机的最佳价格政策,以产生更多收入,而SaaS提供商希望尽量减少使用基础架构资源的成本,并遵守与用户同时的服务级别协议合同。在这种情况下,在同时提高IAAS和SaaS提供商的最大限度地提高了冲突。在本文中,我们将此收入最大化问题塑造为Stackelberg游戏,并分析游戏均衡的存在和唯一性。此外,考虑到资源价格对用户愿意访问服务的影响,我们提出了一种动态定价机制,以最大限度地提高SaaS和IAAS提供商的收入。仿真结果表明,与固定定价和拍卖的定价机制相比,所提出的机制在收入最大化和资源利用方面优越。

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