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A Game Theory Algorithm for Intra-Cluster Data Aggregation in a Vehicular Ad Hoc Network

机译:车辆临时网络中簇内数据聚合的博弈论算法

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摘要

Vehicular ad hoc networks (VANETs) have an important role in urban management and planning. The effective integration of vehicle information in VANETs is critical to traffic analysis, large-scale vehicle route planning and intelligent transportation scheduling. However, given the limitations in the precision of the output information of a single sensor and the difficulty of information sharing among various sensors in a highly dynamic VANET, effectively performing data aggregation in VANETs remains a challenge. Moreover, current studies have mainly focused on data aggregation in large-scale environments but have rarely discussed the issue of intra-cluster data aggregation in VANETs. In this study, we propose a multi-player game theory algorithm for intra-cluster data aggregation in VANETs by analyzing the competitive and cooperative relationships among sensor nodes. Several sensor-centric metrics are proposed to measure the data redundancy and stability of a cluster. We then study the utility function to achieve efficient intra-cluster data aggregation by considering both data redundancy and cluster stability. In particular, we prove the existence of a unique Nash equilibrium in the game model, and conduct extensive experiments to validate the proposed algorithm. Results demonstrate that the proposed algorithm has advantages over typical data aggregation algorithms in both accuracy and efficiency.
机译:车辆临时网络(VANET)在城市管理和规划中具有重要作用。 VANET中车辆信息的有效集成对交通分析,大规模车辆路线规划和智能交通调度至关重要。然而,鉴于单个传感器的输出信息的精度和高动态VANET中的各种传感器之间的信息共享的难度的限制,有效地执行VANET中的数据聚集仍然是一个挑战。此外,目前的研究主要集中在大规模环境中的数据聚合,但很少讨论了VANET中集群内部数据聚集的问题。在本研究中,我们通过分析传感器节点之间的竞争性和协作关系,提出了一种多人游戏博弈算法,用于vanet中的簇内数据聚集。提出了几种以传感器为中心的度量标准来测量群集的数据冗余和稳定性。然后,我们通过考虑数据冗余和集群稳定性来研究实用程序功能以实现高效的群集内数据聚合。特别是,我们证明了在游戏模型中的独特纳什均衡存在,并进行广泛的实验以验证所提出的算法。结果表明,所提出的算法具有典型数据聚合算法的优点,两种精度和效率。

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