首页> 外文期刊>Resuscitation. >The school Lifesavers study—A randomised controlled trial comparing the impact of Lifesaver only, face-to-face training only, and Lifesaver with face-to-face training on CPR knowledge, skills and attitudes in UK school children
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The school Lifesavers study—A randomised controlled trial comparing the impact of Lifesaver only, face-to-face training only, and Lifesaver with face-to-face training on CPR knowledge, skills and attitudes in UK school children

机译:学校救生员研究 - 一个随机对照试验,比较了Lifesaver的影响,面对面的训练,救生员对CPR知识,技能和态度的面对面训练,英国儿童

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Abstract Background Lifesaver ( www.life-saver.org.uk ) is an immersive, interactive game that can be used for basic life support training. Users ‘resuscitate’ a victim of cardiac arrest in a filmed scenario and move their device up and down to simulate cardiac compressions. Methods Randomised controlled trial of 3 UK schools (81 students) comparing Lifesaver, face-to-face (F2F) training, and a combination of both. Primary outcomes: mean chest compression rate and depth. Secondary outcomes: flow fraction, CPR performance, and attitude survey. Outcomes measured immediately, 3 and 6 months. Results Primary outcomes: Mean chest compression depth was suboptimal in all groups due to body size. F2F performed better than Lifesaver initially (?11.676; 95% CI ?18.34 to ?5.01; p=0.0001) but no difference at 3 months (p=0.493) and 6 months (p=0.809). No difference in mean compression rates for Lifesaver vs F2F (?11.89; 95% CI ?30.39 to ?6.61; p=0.280) and combined vs Lifesaver (0.25; 95% CI ?17.4 to ?17.9; p=0.999). Secondary outcomes: all groups had flow fraction >60% after training. Combined group performed better for skills assessment than Lifesaver (4.02; 95% CI 2.81–5.22; p=0.001) and F2F (1.76; 95 CI 0.51–3; p=0.003); and the same at 6 months (1.92; 95% CI 0.19–3.64; p=0.026 and 1.96; 95% CI 0.17–3.75; p=0.029). Conclusions Use of Lifesaver by school children, compared to F2F training alone, can lead to comparable learning outcomes for several key elements of successful CPR. Its use can be considered where resources or time do not permit formal F2F training sessions. The true benefits of Lifesaver can be realised if paired with F2F training.
机译:抽象背景Lifesaver(www.life-saver.org.uk)是一个沉浸式互动游戏,可用于基本生活支持培训。用户在拍摄的场景中的心脏骤停的受害者并将其设备上下移动以模拟心脏按压。方法对3所英国学校(81名学生)的随机对照试验比较救生员,面对面(F2F)培训,以及两者的组合。主要结果:平均胸部压缩率和深度。二次结果:流量分数,CPR性能和态度调查。结果立即测量,3个月和6个月。结果主要结果:由于体尺寸,所有组中的平均胸部压缩深度是次优。最初(α11.676; 95%CI〜18.34至α.5.01; p = 0.0001),但在3个月内没有差异(p = 0.493)和6个月(p = 0.809),没有差异(p = 0.809)。 Lifesaver VS F2F的平均压缩速率没有差异(?11.89; 95%CI?30.39至?6.61; p = 0.280)和组合VS LifeSaver(0.25; 95%CI?17.4至17.9; p = 0.999)。二次结果:培训后,所有群体的流量分数> 60%。合并组对技能评估表现优于LifeSaver(4.02; 95%CI 2.81-5.22; P = 0.001)和F2F(1.76; 95 CI 0.51-3; P = 0.003);在6个月内(1.92; 95%CI 0.19-3.64; P = 0.026和1.96; 95%CI 0.17-3.75; P = 0.029)。结论与单独的F2F培训相比,学童使用救生员的使用,可以导致成功CPR成功的几个关键要素的可比学习结果。它的使用可以考虑在哪里资源或时间不允许正式的F2F培训课程。如果与F2F培训配对,可以实现LifeSaver的真正益处。

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