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首页> 外文期刊>Neurorehabilitation and neural repair >Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis
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Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis

机译:特异性VR基康复对超特异性VR的疗效对超特异性VR的恢复:系统性荟萃分析

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Background. Despite the rise of virtual reality (VR)-based interventions in stroke rehabilitation over the past decade, no consensus has been reached on its efficacy. This ostensibly puzzling outcome might not be that surprising given that VR is intrinsically neutral to its use-that is, an intervention is effective because of its ability to mobilize recovery mechanisms, not its technology. As VR systems specifically built for rehabilitation might capitalize better on the advantages of technology to implement neuroscientifically grounded protocols, they might be more effective than those designed for recreational gaming. Objective. We evaluate the efficacy of specific VR (SVR) and nonspecific VR (NSVR) systems for rehabilitating upper-limb function and activity after stroke. Methods. We conducted a systematic search for randomized controlled trials with adult stroke patients to analyze the effect of SVR or NSVR systems versus conventional therapy (CT). Results. We identified 30 studies including 1473 patients. SVR showed a significant impact on body function (standardized mean difference [SMD] = 0.23; 95% CI = 0.10 to 0.36; P = .0007) versus CT, whereas NSVR did not (SMD = 0.16; 95% CI = -0.14 to 0.47; P = .30). This result was replicated in activity measures. Conclusions. Our results suggest that SVR systems are more beneficial than CT for upper-limb recovery, whereas NSVR systems are not. Additionally, we identified 6 principles of neurorehabilitation that are shared across SVR systems and are possibly responsible for their positive effect. These findings may disambiguate the contradictory results found in the current literature.
机译:背景。尽管虚拟现实(VR)的兴起,但在过去十年中,卒中康复的干预措施,但效果没有达成共识。这种表面上令人费解的结果可能不是那种令人惊讶的是,鉴于VR本质上立到其使用 - 即,由于其动员恢复机制,而不是其技术,干预是有效的。由于专门为康复而设计的VR系统可能会更好地利用技术的优势,实现神经透视接地的协议,它们可能比为娱乐游戏设计的优点。客观的。我们评估特异性VR(SVR)和非特异性VR(NSVR)系统用于在中风后恢复上肢功能和活性的功效。方法。我们对随机脑卒中患者进行了随机对照试验进行了系统检索,以分析SVR或NSVR系统与常规治疗(CT)的影响。结果。我们确定了30项研究,包括1473名患者。 SVR对身体功能显示出显着影响(标准化平均值= 0.23; 95%CI = 0.10至0.36; p = .0007)与CT,而NSVR没有(SMD = 0.16; 95%CI = -0.14 0.47; p = .30)。该结果在活动措施中复制。结论。我们的研究结果表明,SVR系统比CT更有益,用于上肢恢复,而NSVR系统则不是。此外,我们确定了6个在SVR系统中共享的神经孢子素原则,并且可能负责它们的积极效果。这些发现可能会消除当前文献中发现的矛盾结果。

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