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Uncertainty Handling in Surrogate Assisted Optimisation of Games Dissertation Abstract

机译:代理辅助优化游戏论文的不确定性处理摘要

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摘要

Real-world problems are often affected by uncertainties of different types and from multiple sources. Algorithms created for expensive optimisation, such as model-based optimisers, introduce additional errors. We argue that these uncertainties should be accounted for during the optimisation process. We thus introduce a benchmark as well as a new surrogate-assisted evolutionary algorithm to investigate this hypothesis further. The benchmark includes two function suites based on procedural content generation for games, which is a common problem observed in games research and also mirrors several types of uncertainties in the real-world. We find that observing and handling the uncertainty present in the problem can improve the optimiser, and also provides valuable insight into the function characteristics.
机译:现实世界问题往往受不同类型的不确定性和多种来源的影响。 为昂贵优化创建的算法,例如基于模型的优化器,引入了额外的错误。 我们认为这些不确定性应在优化过程中占核算。 因此,我们引入了基准以及新的代理辅助进化算法,进一步调查了这一假设。 该基准包括基于游戏的过程内容生成的两个功能套件,这是在游戏研究中观察到的常见问题,并且还在现实世界中反映了几种类型的不确定性。 我们发现,观察和处理问题中存在的不确定性可以改善优化器,并提供有价值的洞察功能特征。

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