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Learning to Detect Cognitive Impairment through Digital Games and Machine Learning Techniques: A Preliminary Study

机译:学习通过数字游戏和机器学习技术检测认知障碍:初步研究

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Objective: Alzheimer's disease (AD) is one of the most prevalent diseases among the adult population. The early detection of Mild Cognitive Impairment (MCI), which may trigger AD, is essential to slow down the cognitive decline process. Methods: This paper presents a suit of serious games that aims at detecting AD and MCI overcoming the limitations of traditional tests, as they are time-consuming, affected by confounding factors that distort the result and usually administered when symptoms are evident and it is too late for preventive measures. The battery, named Panoramix, assesses the main early cognitive markers (i.e., memory, executive functions, attention and gnosias). Regarding its validation, it has been tested with a cohort study of 16 seniors, including AD, MCI and healthy individuals. Results: This first pilot study offered initial evidence about psychometric validity, and more specifically about construct, criterion and external validity. After an analysis using machine learning techniques, findings show a promising 100% rate of success in classification abilities using a subset of three games in the battery. Thus, results are encouraging as all healthy subjects were correctly discriminated from those already suffering AD or MCI. Conclusions: The solid potential of digital serious games and machine learning for the early detection of dementia processes is demonstrated. Such a promising performance encourages further research to eventually introduce this technique for the clinical diagnosis of cognitive impairment.
机译:目的:阿尔茨海默病(AD)是成年人口中最普遍的疾病之一。可能触发广告的轻度认知障碍(MCI)的早期检测对于减缓认知下降过程至关重要。方法:本文介绍了一套严重的游戏,旨在检测广告和MCI克服传统测试的局限性,因为它们是耗时的,受到扭曲结果的混淆因素,并且通常在症状显而易见的情况下施用预防措施迟到了。指定Panoramix的电池评估主要的早期认知标记(即,记忆,执行功能,注意和Gnosias)。关于其验证,它已经通过16名老年人的队列研究进行了测试,包括广告,MCI和健康个体。结果:第一个试点研究提供了有关心理测量有效性的初步证据,更具体地了解构建,标准和外部有效性。在使用机器学习技术进行分析后,发现在电池中使用三个游戏的子集,在分类能力中的成功取得了100%的成功率。因此,结果令人鼓舞,因为所有健康的受试者都被正确歧视着广告或MCI的所有健康受试者。结论:证明了数字严重游戏和机器学习早期检测痴呆过程的固体潜力。这种有希望的表现鼓励进一步研究,最终引入这种技术,以便临床诊断认知障碍。

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