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Machine Learning in Modeling High School Sport Concussion Symptom Resolve

机译:机器学习在建模高中体育震荡症状解析

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Introduction Concussion prevalence in sport is well recognized, so too is the challenge of clinical and return-to-play management for an injury with an inherent indeterminant time course of resolve. A clear, valid insight into the anticipated resolution time could assist in planning treatment intervention. Purpose This study implemented a supervised machine learning-based approach in modeling estimated symptom resolve time in high school athletes who incurred a concussion during sport activity. Methods We examined the efficacy of 10 classification algorithms using machine learning for the prediction of symptom resolution time (within 7, 14, or 28 d), with a data set representing 3 yr of concussions suffered by high school student-athletes in football (most concussion incidents) and other contact sports. Results The most prevalent sport-related concussion reported symptom was headache (94.9%), followed by dizziness (74.3%) and difficulty concentrating (61.1%). For all three category thresholds of predicted symptom resolution time, single-factor ANOVA revealed statistically significant performance differences across the 10 classification models for all learners at a 95% confidence interval (P = 0.000). Naive Bayes and Random Forest with either 100 or 500 trees were the top-performing learners with an area under the receiver operating characteristic curve performance ranging between 0.656 and 0.742 (0.0-1.0 scale). Conclusions Considering the limitations of these data specific to symptom presentation and resolve, supervised machine learning demonstrated efficacy, while warranting further exploration, in developing symptom-based prediction models for practical estimation of sport-related concussion recovery in enhancing clinical decision support.
机译:引言运动中的震荡普及得到了很好的认可,所以临床和回归管理的挑战是伤害的临床和回归管理因其固有的不确定时间过程。清晰,有效的深入了解预期的解决时间可以帮助规划治疗干预。目的本研究在高中运动员中实施了基于机器学习的方法,在体育活动中产生脑震荡的高中运动员中的估计症状。方法采用机器学习对症状解析时间(在7,14或28天内)预测的方法检查了10种分类算法的功效,其中数据集代表了足球中高中学生运动员遭受的3年脑震荡(大多数脑震荡事件)和其他联系体育。结果最普遍的体育相关脑震荡报告症状(94.9%),其次是头晕(74.3%)和难以集中(61.1%)。对于所有三种预测症状解决的阈值,单因素Anova在95%置信区间(P = 0.000)上为所有学习者提供统计上显着的性能差异。天真的贝父和100或500棵树的随机森林是顶级学习者,在接收器下的一个区域,操作特性曲线性能范围为0.656和0.742(0.0-1.0级)。结论考虑到这些数据特定于症状呈现和解决的局限性,监督机器学习表现出疗效,同时保证进一步探索,在制定基于症状的预测模型中,以便在提高临床决策支持时进行运动相关脑震荡恢复的实际估算。

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