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Athlete-Opponent Interdependency Alters Pacing and Information-Seeking Behavior

机译:运动员 - 对手相互依存改变了起搏和信息寻求行为

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Purpose The influence of interdependency between competitors on pacing decision-making and information-seeking behavior has been explored. This has been done by only altering instructions, and thereby action possibilities, while controlling environment (i.e., competitor behavior) and exercise task. Methods Twelve participants performed a 4-km time trial on a Velotron cycle ergometer in a randomized, counterbalanced order alone with no virtual opponent (NO), against a virtual opponent with no restrictions (low athlete-opponent interdependency [OP-IND]), or against a virtual opponent who the participant was permitted to overtake only once during the trial (high athlete-opponent interdependency [OP-DEP]). Information-seeking behavior was evaluated using an SMI eye tracker. Differences in pacing, performance, and information-seeking behavior were examined using repeated-measures ANOVA (P < 0.05). Results Neither mean power output (NO, 298 +/- 35 W; OP-IND, 297 +/- 38 W; OP-DEP, 296 +/- 37 W) nor finishing time (NO, 377.7 +/- 17.4 s; OP-IND, 379.3 +/- 19.5 s; OP-DEP, 378.5 +/- 17.7 s) differed between experimental conditions. However, power output was lower in the first kilometer of OP-DEP compared with the other experimental conditions (NO, 332 +/- 59 W; OP-IND, 325 +/- 62 W; OP-DEP, 316 +/- 58 W; both P < 0.05), and participants decided to wait longer before they overtook their opponent (OP-IND, 137 +/- 130 s; OP-DEP, 255 +/- 107 s; P = 0.040). Moreover, total fixation time spent on the avatar of the virtual opponent increased when participants were only allowed to overtake once (OP-IND, 23.3 +/- 16.6 s; OP-DEP, 55.8 +/- 32.7 s; P = 0.002). Conclusion A higher interdependency between athlete and opponent altered pacing behavior in terms of in-race adaptations based on opponent's behavior, and it induced an increased attentional focus on the virtual opponent. Thus, in the context of exercise regulation, attentional cues are likely to be used in an adaptive way according to their availability and situational relevance, consistent with a decision-making framework based on the interdependence of perception and action.
机译:目的已经探讨了竞争对手对节奏决策和信息寻求行为之间的相互依存性的影响。这仅是通过改变指令,从而进行的,从而控制环境(即,竞争对手行为)和锻炼任务。方法12名参与者在单独的随机平衡顺序中对Velotron循环计数计进行了4公里的时间试验,没有虚拟对手(否),对虚拟对手没有限制(低运动员 - 对手相互依赖性[OP-IND]),或者反对虚拟对手,在审判期间只允许参与者超越一次(高运动员对手相互依存[OP-DEP])。使用SMI眼跟踪器评估信息寻求行为。使用重复测量Anova检查起搏,性能和信息寻求行为的差异(P <0.05)。结果既不是平均功率输出(NO,298 +/- 35 W; OP-IND,297 +/- 38 W; OP-DEP,296 +/- 37 W)也没有完成时间(第377.7 +/- 17.4秒; OP-IND,379.3 +/- 19.5 S; OP-DEP,378.5 +/- 17.7 s)不同的实验条件。然而,与其他实验条件相比,在OP-DEP的第一公里(NO,332 +/- 59 W; OP-IND,325 +/- 62 W; OP-DEP,316 +/- 58)相比,电源输出较低。 w;既有p <0.05),参与者在超越对手之前等待更长时间(OP-IND,137 +/- 130 S; OP-DEP,255 +/- 107 S; P = 0.040)。此外,当参与者仅允许超过一次(OP-IND,23.3 +/- 16.6 S时,在虚拟对手的化身上花费的总固定时间增加了结论基于对手的行为,运动员与对手改变起搏行为的更高相互依赖性,它诱导了对虚拟对手的收藏率增加。因此,在行使规则的背景下,由于基于感知和行动的相互依赖的决策框架,可能以适应性和态势相关使用的注意力提示。

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