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首页> 外文期刊>Maturitas: International Journal for the Study of the Climacteric >Movements of older adults during exergaming interventions that are associated with the Systems Framework for Postural Control: A systematic review
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Movements of older adults during exergaming interventions that are associated with the Systems Framework for Postural Control: A systematic review

机译:与姿势控制系统框架有关的外汇干预措施期间老年人的运动:系统审查

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One in three older adults fall annually, in part due to impairments in the physiological systems that make up the postural control (PC) system. Exercise, particularly balance training, helps to prevent deterioration and even to improve outcomes in the PC system. Exergaming (exercise-gaming) is interactive computer gaming whereby an individual moves the body in response to onscreen cues in a playful format. Exergaming is an alternative method to standard practice for improving PC outcomes, which has been shown to reduce the risk of falling. Exergaming has received research attention, yet the intervention is still in its infancy. There could be benefit in exploring the movements trained with respect to a framework known for identifying underlying deficits in the PC system, the Systems Framework for Postural Control (SFPC). This may help target areas for improvement in balance training using exergames and shed light on the impact for fall prevention. A literature search was therefore conducted across six databases (CINAHL, EMBASE, PubMed, ISI, SPORTdiscus and Science Direct) using a range of search terms and combinations relating to exergaming, balance, exercise, falls and elderly. Quality assessment was conducted using the PEDro Scale and a custom-made quality assessment tool. Movements were rated by two reviewers based on the 9 operational definitions of the SFPC. Eighteen publications were included in the analysis, with a mean PEDro score of 5.6 (1.5). Overall, 4.99 (1.27) of the 9 operational definitions of the SFPC are trained in exergaming interventions. Exergaming does encourage individuals to stand up (3), lean while standing (4), move upper limbs and turn heads (6) and dual-task while standing (9), to some extent move the body forwards, backwards and sideways (1), and coordinate movements (2) but hardly at all to kick, hop, jump or walk (7), or to force a postural reaction from a physical force to the individual (5) and it does not mimic actual changes in sensory context (8). This is the first review, to our knowledge, that synthesises the literature on movements trained in exergaming interventions with respect to an established theoretical framework for PC. This review could provide useful information for designing exergames with PC outcomes in mind, which could help target specific exergames for multi-factorial training to overcome balance deficits. Some elements of PC are too unsafe to be trained using exergames, such as restricting sensory inputs or applying physical perturbations to an individual to elicit postural responses.
机译:在三位老年人每年落在每年跌落,部分是由于构成姿势控制(PC)系统的生理系统中的损伤。运动,特别是平衡培训,有助于防止恶化,甚至改善PC系统的结果。出席者(运动游戏)是交互式电脑游戏,其中一个人以俏皮格式响应身体移动身体。 EXARGAMING是一种替代方法,用于改善PC结果的标准做法,这已被证明可以降低跌倒的风险。艾杰明已经接受了研究关注,但干预仍处于初期阶段。在探索关于识别PC系统中的底层缺陷的框架培训的运动中可能有损害,该系统姿势控制(SFPC)。这可能有助于使用Exergames和Shed Light对防止预防的影响来帮助改进平衡培训领域。因此,在六个数据库(Cinahl,Embase,Pubmed,ISI,Sportdiscus和Sports Sports Direct)中,使用各种搜索条款和与外交,平衡,运动,跌倒和老年人的组合进行了文献搜索。使用PEDRO Scale和定制质量评估工具进行质量评估。两个审稿人的转变为基于SFPC的9个操作定义。分析中包含十八出版物,平均pedro得分为5.6(1.5)。 SFPC的9个操作定义的总体而言,4.99(1.27)培训在外汇干预中。外国人确实鼓励个人站起来(3),倾斜(4),移动上肢并转动头部(6)和双重任务,同时站立(9),在某种程度上使身体向后,向后和侧向移动(1 ),坐标运动(2),但几乎几乎可以踢,跳跃,跳跃或步行(7),或者强迫从物理力量到个体(5)的姿势反应,并且它不会模仿感官环境的实际变化(8)。这是对我们知识的第一次审查,这将综合关于在既定的PC的理论框架中接受过的运动干预措施的动作的文献。该审查可以提供有关使用PC结果设计Exergames的有用信息,这可能有助于针对多因素培训的特定Exergams来克服余额赤字。 PC的某些元素过于临时,无法使用Exergams培训,例如限制感官输入或将物理扰动应用于个人以引发姿势反应。

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