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The superiority of three‐dimensional physical models to two‐dimensional computer presentations in anatomy learning

机译:三维物理模型对解剖学学习中的二维计算机演示的优势

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Background Although several studies ( Anat Sci Educ , 8 [6], 525, 2015) have shown that computer‐based anatomy programs (three‐dimensional visualisation technology [3 DVT ]) are inferior to ordinary physical models ( PM s), the mechanism is not clear. In this study, we explored three mechanisms: haptic feedback, transfer‐appropriate processing and stereoscopic vision. Methods The test of these hypotheses required nine groups of 20 students: two from a previous study ( Anat Sci Educ , 6 [4], 211, 2013) and seven new groups. (i) To explore haptic feedback from physical models, participants in one group were allowed to touch the model during learning; in the other group, they could not; (ii) to test ‘transfer‐appropriate processing’ ( TAP ), learning ( PM or 3 DVT ) was crossed with testing (cadaver or two‐dimensional display of cadaver); (iii) finally, to examine the role of stereo vision, we tested groups who had the non‐dominant eye covered during learning and testing, during learning, or not at all, on both PM and 3 DVT . The test was a 15‐item short‐answer test requiring naming structures on a cadaver pelvis. A list of names was provided. Results The test of haptic feedback showed a large advantage of the PM over 3 DVT regardless of whether or not participants had haptic feedback: 67% correct for the PM with haptic feedback, 69% for PM without haptic feedback, versus 41% for 3 DVT (p??0.0001). In the study of TAP , the PM had an average score of 74% versus 43% for 3 DVT (p??0.0001) regardless of two‐dimensional versus three‐dimensional test outcome. The third study showed that the large advantage of the PM over 3 DVT (28%) with binocular vision nearly disappeared (5%) when the non‐dominant eye was covered for both learning and testing. Conclusions A physical model is superior to a computer projection, primarily as a consequence of stereoscopic vision with the PM . The results have implications for the use of digital technology in spatial learning.
机译:背景技术虽然有几项研究(ANAT SCI教育,8 [6],525,2015)表明,基于计算机的解剖程序(三维可视化技术[3VT])不如普通物理模型(PM S),但机制不清楚。在这项研究中,我们探讨了三种机制:触觉反馈,转移适当的处理和立体视觉。方法对这些假设的检验需要九组20名学生:两项研究中的两项研究(ANAT SCI教育,6 [4],211,2013)和七个新群体。 (i)从物理模型探索触觉反馈,允许在学习期间触摸模型的参与者;在另一组,他们不能; (ii)测试“转移适当的处理”(Tap),学习(PM或3 DVT)与测试(CadaVer或Cadaver的二维显示)交叉; (iii)最后,为了审查立体声愿景的作用,我们测试了在学习和测试期间覆盖的非主导眼睛的群体,在学习期间或根本不在PM和3 DVT上。该测试是一个15项的短答案测试,需要在尸体骨盆上命名结构。提供了一个名称列表。结果触觉反馈的测试显示了PM超过3VT的大量优势,无论参与者是否具有触觉反馈(p?&Δ01)。在Tap的研究中,PM的平均得分为74%,对于3VT(P≤≤0.0001),无论二维与三维测试结果如何,都有43%。第三项研究表明,当学习和测试覆盖非显性眼睛时,PM超过3VT(28%)的大量优势几乎消失(5%)。结论物理模型优于计算机投影,主要是由于与PM立体视觉的结果。结果对使用数字技术在空间学习中具有影响。

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