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A new method for solving the eikonal equation in the spherical computing domain

机译:一种求解球面计算域中尖锐方程的新方法

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摘要

In order to overcome the problem of singularities and nonuniform grids arising when solving eikonal equation in spherical coordinate systems, a spherical Cartesian coordinate system is defined and the Hamiltonian form of the eikonal equation according to this coordinate system is given. A modified velocity function that can transform spherical coordinate system-based eikonal equation into ones based on a spherical Cartesian coordinate system is deduced by using a differential geometric method where a layered distribution of the velocity function is assumed. After comparing the results of using this approach with the traditional method of solving eikonal equation based on a spherical coordinate system, the viability of the transformation to a spherical Cartesian coordinate system based on a modified velocity function is proven. Despite the assumption of a layered distribution of the velocity function, it is also proven that the method will hold for a velocity function under any three-dimensional distribution. The new method overcomes problems present in traditional approaches and opens up a new way of solving eikonal equation in a spherical computational domain.
机译:为了克服在球形坐标系中求解Eikonal方程时产生的奇点和非均匀网格的问题,给出了根据该坐标系的射门式等式的球形笛卡尔坐标系。通过使用差分几何方法,通过使用差分几何方法将基于球形坐标系的基于球形坐标系的Eikonal方程转换为基于球形坐标坐标系的修改速度函数。在使用基于球形坐标系的求解Eikonal方程的传统方法的使用方法比较了使用这种方法的结果,证明了转换对基于修改速度函数的球形笛卡尔坐标系的可行性。尽管假设速度函数的分层分布,但也证明该方法将在任何三维分布下保持速度功能。新方法克服了传统方法中存在的问题,并在球面计算域中求解eikonal方程的新方法。

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