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Epistemic game theory without types structures: An application to psychological games

机译:没有类型结构的认知博弈论:心理游戏的应用

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摘要

We consider multi-stage games with incomplete information, and we analyze strategic reasoning by means of epistemic events within a "total" state space made of all the profiles of behaviors (paths of play) and possibly incoherent infinite hierarchies of conditional beliefs. Thus, we do not rely on types structures, or similar epistemic models. Subjective rationality is defined by the conjunction of coherence of belief hierarchies, rational planning, and consistency between plan and on-path behavior. Since consistent hierarchies uniquely induce beliefs about behavior and belief hierarchies of others, we can define rationality and common strong belief in rationality, and analyze their behavioral and low-order beliefs implications, which are characterized by strong rationalizability. Our approach allows to extend known techniques to the epistemic analysis of psychological games where the utilities of outcomes depend on beliefs of order k or lower. This covers almost all applications of psychological game theory. (C) 2019 Elsevier Inc. All rights reserved.
机译:我们认为具有不完整信息的多阶段游戏,我们通过认知事件分析了由所有行为概况(比赛路径)的“总”状态空间内的认知事件来分析战略推理。因此,我们不依赖于类型的结构或类似的认知模型。主观合理性由信仰等级,合理规划和计划与路径行为之间的一致性的连词定义。由于一致的等级唯一地诱导了他人的行为和信仰等级的信念,我们可以定义合理性和共同的对理性的信念,并分析他们的行为和低阶信念的影响,其特征是具有强烈合理化的性质。我们的方法允许将已知技术扩展到对心理游戏的认知分析的认识技术,其中结果的公用事业依赖于订单K或更低的信仰。这涵盖了心理博弈论的几乎所有应用。 (c)2019 Elsevier Inc.保留所有权利。

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