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Video game industry versus Internet Gaming Disorder: 'The match of the century'

机译:视频游戏行业与互联网游戏障碍:“世纪的比赛”

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摘要

This article consists of a reflection on the clash between the interests of the video gaming industry and the health of consumers as defined by the World Health Organization and the American Psychiatric Association. The article discusses the history of the self-regulation of the tobacco, alcohol and gambling industries, then goes on to discuss the extent to which video games may gain establishment acceptance as sports, much as bridge and chess did before them. The article concludes that the category of sport can serve as a mediating force between the industry and the health of gamers.
机译:本文包括思考视频游戏行业利益与世界卫生组织和美国精神科协会所定义的消费者的健康之间的冲突。 本文讨论了烟草,酒精和赌博行业的自我监管的历史,然后继续讨论视频游戏可能获得体育运动的程度,就像在他们面前的桥梁和国际象棋一样。 本文得出结论,体育类别可以作为行业与游戏玩家的健康之间的调解力。

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