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A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions

机译:支持公共展览3D交互式图形资产生产的视觉编辑工具

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摘要

The introduction of interactive assets in public exhibitions is capable to significantly enhance the visitors' user experience. However, the creation of interactive applications could represent a challenging task, especially for users lacking computer skills. Visual programming languages (VPLs) - one of the instruments belonging to the broad categories of methods and tools devised to support end-user development (EUD) - promise to offer an intuitive way to overcome these limitations, by providing easy-to-use and efficient interfaces for encoding applications' logic. Moving from these considerations, this paper first analyses pros and cons of tools devised so far to support the generation of interactive contents. Then, it presents the design of a new tool named Visual Scene Editor (VSE), which allows users with little to no programming skills to create 3D interactive applications by combining available assets through an interactive, visual process. Both objective and subjective measurements have been collected with both skilled and unskilled users to evaluate the performance of the proposed tool. A comparison with existing solutions shows a reduction in the time required to complete the assigned tasks, of the complexity of the logic created, as well as of the number of errors made, confirming the suitability of the VSE for the said purpose.
机译:公共展览中的互动资产引入能够显着提高访客的用户体验。然而,互动申请的创建可以代表一个具有挑战性的任务,特别是对于缺乏计算机技能的用户来说。视觉编程语言(VPLS) - 属于广泛类别的方法和工具的仪器之一,设计为支持最终用户开发(EUD) - 承诺通过提供易于使用和使用的直观方式来克服这些限制。用于编码应用程序逻辑的高效接口。从这些考虑开始,本文首先分析了迄今为止设计的工具的优缺点,以支持互动内容的产生。然后,它介绍了一个名为Visual场景编辑器(VSE)的新工具的设计,这允许用户通过交互式,可视过程组合可用资产来创建3D交互式应用程序的用户。通过熟练和非熟练的用户收集了客观和主观测量,以评估所提出的工具的性能。与现有解决方案的比较显示完成所指定任务所需的时间所需的时间,以及所创建的逻辑的复杂性以及确认VSE对所述目的的适用性。

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