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Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective

机译:混合现实对文化旅游游戏中球员行为与浸入的影响:认知处理视角

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Mixed-reality environments introduce innovative human-computer interaction paradigms assisted by enhanced visual content presentation which require from end-users to perform excessive cognitive tasks related to visual attention, search, processing, and comprehension. In such visually enriched interaction realms, individual differences in perception and visual information processing might affect users' behaviour and immersion, given that such effects are known to exist in conventional computer environments, like desktop or mobile. In an attempt to shed light on whether, how, and why such effects persist within mixed-reality contexts, we conducted a between-subjects eye-tracking study (N=73) in which users interacted within either a conventional or a mixed reality technological context, and adopted an accredited cognitive style theory to interpret the derived results. Analysis of results yielded that mixed-reality interaction realms amplified the effects of human cognitive style towards game-specific interaction behaviour and visual behaviour. Findings further support the added value of incorporating human cognitive factors in both design and run-time, aiming to provide adaptive and personalised features to end-users within mixed-reality interaction contexts. Such practical implications are also discussed in this paper. (C) 2018 Elsevier Ltd. All rights reserved.
机译:混合现实环境引入创新的人机交互范例,通过增强的视觉内容演示辅助,这些内容呈现来自最终用户,以执行与视觉关注,搜索,处理和理解相关的过度认知任务。在这种视觉上富集的交互领域中,感知和视觉信息处理的各个差异可能会影响用户的行为和浸入,因为已知在传统的计算机环境中存在这样的效果,例如桌面或移动。试图阐明是否在混合现实环境中持续存在,我们在常规或混合现实技术中互动的受试者的眼睛跟踪研究(n = 73)。背景,并采用了认知的认知风格理论来解释派生结果。结果分析产生了混合现实相互作用领域扩大了人类认知风格对特定游戏的相互作用行为和视觉行为的影响。调查结果进一步支持在设计和运行中纳入人类认知因素的附加值,旨在为混合现实交互环境中的最终用户提供自适应和个性化功能。本文还讨论了这种实际意义。 (c)2018年elestvier有限公司保留所有权利。

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