首页> 外文期刊>International journal of human-computer studies >Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition
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Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition

机译:不只是看到,而且还感受到艺术:中空触觉体验整合在多义艺术展中

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The use of the senses of vision and audition as interactive means has dominated the field of Human-Computer Interaction (HCI) for decades, even though nature has provided us with many more senses for perceiving and interacting with the world around us. That said, it has become attractive for HCI researchers and designers to harness touch, taste, and smell in interactive tasks and experience design. In this paper, we present research and design insights gained throughout an interdisciplinary collaboration on a six-week multisensory display Tate Sensorium exhibited at the Tate Britain art gallery in London, UK. This is a unique and first time case study on how to design art experiences whilst considering all the senses (i.e., vision, sound, touch, smell, and taste), in particular touch, which we exploited by capitalizing on a novel haptic technology, namely, mid-air haptics. We first describe the overall set up of Tate Sensorium and then move on to describing in detail the design process of the mid-air haptic feedback and its integration with sound for the Full Stop painting by John Latham (1961). This was the first time that mid-air haptic technology was used in a museum context over a prolonged period of time and integrated with sound to enhance the experience of visual art. As part of an interdisciplinary team of curators, sensory designers, sound artists, we selected a total of three variations of the mid-air haptic experience (i.e., haptic patterns), which were alternated at dedicated times throughout the six-week exhibition. We collected questionnaire-based feedback from 2500 visitors and conducted 50 interviews to gain quantitative and qualitative insights on visitors' experiences and emotional reactions. Whilst the questionnaire results are generally very positive with only a small variation of the visitors' arousal ratings across the three tactile experiences designed for the Full Stop painting, the interview data shed light on the differences in the visitors' subjective experiences. Our findings suggest multisensory designers and art curators can ensure a balance between surprising experiences versus the possibility of free exploration for visitors. In addition, participants expressed that experiencing art with the combination of mid-air haptic and sound was immersive and provided an up-lifting experience of touching without touch. We are convinced that the insights gained from this large-scale and real-world field exploration of multisensory experience design exploiting a new and emerging technology provide a solid starting point for the HCI community, creative industries, and art curators to think beyond conventional art experiences. Specifically, our work demonstrates how novel mid-air technology can make art more emotionally engaging and stimulating, especially abstract art that is often open to interpretation. (C) 2017 The Authors. Published by Elsevier Ltd.
机译:使用视力和试验感官作为互动手段已经主导了几十年的人机互动(HCI)领域,即使自然为我们提供了更多的感官,以便与我们周围的世界感知和互动。也就是说,它对HCI研究人员和设计师来说已经吸引了互动任务和体验设计的触摸,味道和嗅觉。在本文中,我们在英国伦敦泰特英国艺术画廊展出的六周多士道显示泰Sensorium展出了在整个跨学科合作中获得的研究和设计见解。这是一个独特的第一次案例研究如何设计艺术体验,同时考虑所有的感官(即视觉,声音,触摸,嗅觉和味道,特别是触摸,我们通过利用小说触觉技术利用,即中空触觉。我们首先描述了Tate Sensorium的整体建立,然后继续说明详细描述中空触觉反馈的设计过程及其与John Latham(1961)的完整停止绘画的声音集成。这是第一次在博物馆背景下使用中空触觉技术,在长时间内使用,并与声音集成,以提高视觉艺术的经验。作为策展人跨学科团队的一部分,感官设计师,声音艺术家,我们选择了在六周展览中的专用时期交替的中空触觉体验(即,触觉模式)的三种变化。我们从2500名访客收集了基于问卷的反馈,并进行了50次面试,以获得对游客的经验和情绪反应的定量和定性见解。虽然调查问卷结果通常是非常积极的,但游客耸立的游客耸立的三个触觉经验的焦点变化非常阳性,采访数据阐明了访客主观体验的差异。我们的研究结果表明,多士道设计师和艺术策展人可以确保令人惊讶的经验之间的平衡与游客自由探索的可能性。此外,与会者表明,在空中触觉和声音的结合的情况下,体验艺术是沉浸的,并提供了没有触摸的触摸的上升经验。我们相信,从这种大规模和现实世界的实地探索利用新的和新兴技术的大规模和现实世界的探索中获得的见解为HCI社区,创意产业和艺术策展人提供了坚实的起点,以超越传统艺术经验。具体而言,我们的作品展示了新型中空技术如何使艺术更加感情地吸引和刺激,特别是抽象艺术通常是对解释的。 (c)2017作者。 elsevier有限公司出版

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