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首页> 外文期刊>IJIDeM: International Journal on Interactive Design and Manufacturing >Development of spatial skills with virtual reality and augmented reality
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Development of spatial skills with virtual reality and augmented reality

机译:具有虚拟现实和增强现实的空间技能的发展

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This article is based on an analysis about the understanding of the visualization and spatial projection directed toward students of higher education. This one describes the experience acquired with the course of Descriptive Geometry and it implements in the use of the technology in the spatial projection, which is directed to students of first and second semester of the careers of architecture and industrial design. Its aim is to learn to develop skills for the understanding of visual perception and spatial expression, under systems of parallel and conical projection in the construction of objects and spaces. The present work was realized with the objective so that the student can better understand the spatial sense for the constructive visual representation. Therefore, the use of technology is established through virtual reality and augmented reality, but with the difference that these representations must help the construction of three-dimensional models with the use of laser cutting systems. Considering previous, basic aspects since it is to determine a system of units, scales or coordinates (length, width and thickness) they go jointly so much in the manual representation as the foxglove. The intention to introduce the use of augmented reality is to locate the student any object represented in a given space. Also, with the introduction of the physical construction in laser cut, the student will confirm the result by itself of the work that he realized. To do this, a user-friendly software is chosen that is easy to acquire, such as SketchUp for rendering in Virtual Reality and Augmented Reality, as well as the compatibility of this software with others such as the autocad or illustrator to send the information to the three-dimensional construction in laser, ready for the final presentation. All this synergy in which the work whit instruments by hand is combined with digital systems is done through an interaction design. We are not very accustomed to seeing it in this field of action, but this is a sample of what is done with this process of work.
机译:本文基于对对高等教育学生的可视化和空间投影的理解的分析。这一个描述了利用描述性几何形状所获得的经验,并且它在空间投影中使用该技术的使用,这针对建筑和工业设计职业生涯的第一和第二学期的学生。其目的是在平行和锥形投影系统中,了解在对象和空间建造的平行和锥形投影系统下,了解对视觉感知和空间表达的理解技能。目前的工作是以目标实现的,以便学生可以更好地了解建设性视觉表现的空间意义。因此,通过虚拟现实和增强现实建立了技术的使用,但这些陈述必须有助于使用激光切割系统帮助构建三维模型。考虑到以前的基本方面,因为它是确定单位,尺度或坐标的系统(长度,宽度和厚度),它们在手动表示中与FoxGlove共同地进行。介绍增强现实的意图是定位学生在给定空间中表示的任何物体。此外,随着激光切割的物理结构的引入,学生将通过他实现的工作确认结果。为此,选择了一个易于获取的用户友好的软件,例如在虚拟现实和增强现实中渲染的Sketchup以及渲染的素描,以及与AutoCAD或Illustrator等其他人一起发送信息的软件的兼容性激光的三维结构,准备好最终演示。所有这些协同作用都通过交互设计完成了手工惠特仪器与数字系统结合使用。在这个行动领域看到它,我们并不习惯于看到它,但这是对这一工作过程所做的事情。

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