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Distributed Nash equilibrium seeking for aggregative games with coupled constraints

机译:分布式纳什均衡寻求耦合约束的聚合游戏

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In this paper, we study a distributed continuous-time design for aggregative games with coupled constraints in order to seek the generalized Nash equilibrium by a group of agents via simple local information exchange. To solve the problem, we propose a distributed algorithm based on projected dynamics and non-smooth tracking dynamics, even for the case when the interaction topology of the multi-agent network is time-varying. Moreover, we prove the convergence of the non-smooth algorithm for the distributed game by taking advantage of its special structure and also combining the techniques of the variational inequality and Lyapunov function. (C) 2017 Elsevier Ltd. All rights reserved.
机译:在本文中,我们研究了具有耦合约束的聚合游戏的分布式连续时间设计,以便通过简单的本地信息交换来寻求一组代理商的广义纳什均衡。 为了解决问题,我们提出了一种基于投影动态和非平滑跟踪动态的分布式算法,即使对于多代理网络的交互拓扑是时变的情况。 此外,我们通过利用其特殊结构并结合变分不等式和Lyapunov功能的技术来证明分布式游戏的非平滑算法的收敛性。 (c)2017 Elsevier Ltd.保留所有权利。

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