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A Game-Theoretic Model of Virtual Operators Competition in a Two-Sided Telecommunication Market

机译:双面电信市场虚拟运营商竞争的游戏 - 理论模型

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This paper considers a market where two large companies provide services to the population through “cloud” virtual operators buying companies’ services and reselling them to clients. Each large company assigns a price for selling its services to virtual operators. Also the number of its clients and its resource (a characteristic of company’s attractiveness for clients) are known. The game process is a repetition of two-step games where virtual operators choose companies and prices for their services. Each virtual operator needs to choose a company whose services he is going to sell and also to define a price for the services to be sold to clients. Each virtual operator establishes the probability to choose the company and the price for services, taking into account that the partition of company’s clients choosing a given operator is defined by the Hotelling specification. At each step, each virtual operator seeks to maximize his payoff. We find the optimal strategies of the virtual operators and also explore the following question. Does the system achieve some stationary state in this repeated two-step game or a repeating cycle of states is formed instead?
机译:本文考虑了一家市场,其中两家大公司通过“云”虚拟运营商购买公司的服务并将其转移给客户。每个大公司为虚拟运营商销售其服务的价格。还已知其客户及其资源的数量及其资源(客户对客户的吸引力)的数量。游戏过程是重复的两步游戏,虚拟运营商选择他们服务的公司和价格。每个虚拟运营商都需要选择他要销售的服务的公司,并为客户销往客户的服务。每个虚拟运营商都建立了选择公司和服务价格的概率,同时考虑到公司的客户选择给定运营商的客户的分区是由热控规范定义的。在每个步骤中,每个虚拟运算符都旨在最大化他的回报。我们找到了虚拟运营商的最佳策略,并探讨了以下问题。系统是否在该重复的两步游戏中实现了一些静止状态,或者形成状态的重复周期?

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