首页> 外文期刊>Attention, perception & psychophysics >Behavioral anatomy of a hunt Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability
【24h】

Behavioral anatomy of a hunt Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability

机译:使用动态现实范式和计算机愿景的狩猎的行为解剖,以比较人类用户生成的策略,以预测性不同变化

获取原文
获取原文并翻译 | 示例
           

摘要

It is commonly thought that the mind constructs predictive models of the environment to plan an appropriate behavioral response. Therefore a more predictable environment should entail better performance, and prey should move in an unpredictable (random) manner to evade capture, known as protean motion. To test this, we created a novel experimental design and analysis in which human participants took the role of predator or prey. The predator was set the task of capturing the prey, while the prey was set the task of escaping. Participants performed this task standing on separate sides of a board and controlling a marker representing them. In three conditions, the prey followed a pattern of movement with varying predictability (predictable, semi-random, and random) and in one condition moved autonomously (user generated). The user-generated condition illustrated a naturalistic, dynamic environment involving a purposeful agent whose degree of predictability was not known in advance. The average distance between participants was measured through a video analysis custom-built in MATLAB. The user-generated condition had the largest average distance. This indicated that, rather than moving randomly (protean motion), humans may naturally employ a cybernetic escape strategy that dynamically maximizes perceived distance, regardless of the predictability of this strategy.
机译:通常认为心灵构建环境的预测模型,以规划适当的行为反应。因此,更可预测的环境应该需要更好的性能,并且猎物应该以不可预测的(随机)方式移动,以逃避捕获,称为议案。为了测试这一点,我们创建了一种新的实验设计和分析,其中人类参与者参与了捕食者或猎物的作用。捕食者设置了捕获猎物的任务,而猎物则设置了逃逸的任务。参与者在板的单独面上执行了这项任务,并控制代表它们的标记。在三个条件下,猎物遵循具有不同可预测性的运动模式(可预测,半随机和随机),并且在一个条件下自动移动(用户生成)。用户生成的条件示出了涉及预先已知的可预测性程度的有目的性的动态环境。参与者之间的平均距离是通过Matlab定制的视频分析来衡量的。用户生成的条件具有最大的平均距离。这表明,而不是随机移动(议案运动),人类可以自然地采用网络逃生策略,其动态地最大化感知距离,无论该策略的可预测性如何。

著录项

相似文献

  • 外文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号