首页> 外文期刊>Arthroscopy: the journal of arthroscopic & related surgery : official publication of the Arthroscopy Association of North America and the International Arthroscopy Association >Simulation-Based Training Platforms for Arthroscopy: A Randomized Comparison of Virtual Reality Learning to Benchtop Learning
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Simulation-Based Training Platforms for Arthroscopy: A Randomized Comparison of Virtual Reality Learning to Benchtop Learning

机译:基于仿真的关节镜训练平台:虚拟现实学习的随机比较基准学习

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Purpose: To determine whether a virtual reality (VR) arthroscopy simulator or benchtop (BT) arthroscopy simulator showed superiority as a training tool. Methods: Arthroscopic novices were randomized to a training program on a BT or a VR knee arthroscopy simulator. The VR simulator provided user performance feedback. Individuals performed a diagnostic arthroscopy on both simulators before and after the training program. Performance was assessed using wireless objective motion analysis and a global rating scale. Results: The groups (8 in the VR group, 9 in the BT group) were well matched at baseline across all parameters (P >.05). Training on each simulator resulted in significant performance improvements across all parameters (P < .05). BT training conferred a significant improvement in all parameters when trainees were reassessed on the VR simulator (P < .05). In contrast, VR training did not confer improvement in performance when trainees were reassessed on the BT simulator (P > .05). BT-trained subjects outperformed VR-trained subjects in all parameters during final assessments on the BT simulator (P < .05). There was no difference in objective performance between VR-trained and BT-trained subjects on final VR simulator wireless objective motion analysis assessment (P > .05). Conclusions: Both simulators delivered improvements in arthroscopic skills. BT training led to skills that readily transferred to the VR simulator. Skills acquired after VR training did not transfer as readily to the BT simulator. Despite trainees receiving automated metric feedback from the VR simulator, the results suggest a greater gain in psychomotor skills for BT training. Further work is required to determine if this finding persists in the operating room.
机译:目的:确定虚拟现实(VR)关节镜检查模拟器或BENCHTOP(BT)关节镜检查模拟器是否显示出优越性作为培训工具。方法:关节镜新手随机分为BT或VR膝关节视镜检查器上的训练程序。 VR Simulator提供了用户性能反馈。个人在培训计划之前和之后在两次模拟器上进行了诊断关节镜检查。使用无线客观运动分析和全球评级规模评估性能。结果:在所有参数中,在BT组中的VR组中9中的群体9中的群体(P> .05)很好地匹配。每个模拟器的训练导致所有参数的显着性能改进(P <.05)。 BT培训在VR模拟器上重新评估学员时,所有参数都赋予了重大改进(P <.05)。相比之下,当在BT模拟器上重新评估学员时,VR培训并未授予性能的改进(P> .05)。在BT模拟器上的最终评估期间,BT培训的受试者在所有参数中表现出VR培训的受试者(P <.05)。 VR培训和BT培训的受试者对最终VR模拟器无线客观运动分析评估(P> .05)之间的客观性能没有差异。结论:两种模拟器都能在关节镜技能方面提供改善。 BT训练导致了易于转移到VR模拟器的技能。 VR培训后收购的技能并没有容易地转移到BT模拟器。尽管学员从VR模拟器接收自动度量反馈,但结果表明BT培训的精神仪技能更大。需要进一步的工作来确定是否在手术室中仍然存在。

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