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The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions

机译:在虚拟现实交互期间,目标位置对肌肉骨骼负荷,任务性能和主观不适的影响

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摘要

The objective of this study was to evaluate the effect of different target locations on musculoskeletal loading and task performance during virtual reality (VR) interactions. A repeated-measures laboratory study with 20 participants (24.2 +/- 1.5 years; 10 males) was conducted to compare biomechanical exposures (joint angle, moment, and muscle activity in the neck and shoulder), subjective discomfort, and task performance (speed and accuracy) during two VR tasks (omni-directional pointing and painting tasks) among different vertical target locations (ranged from 15 degrees above to 30 degrees below eye height). The results showed that neck flexion/extension angle and moment, shoulder flexion angle and moment, shoulder abduction angle, muscle activities of neck and shoulder muscles, and subjective discomfort in the neck and shoulder significantly varied by target locations (p's < 0.001). The target locations at 15 degrees above and 30 degrees below eye height demonstrated greater shoulder flexion (up to 52 degrees), neck flexion moment (up to 2.7Nm), anterior deltoid muscle activity, and subjective discomfort in the neck and shoulder as compared to the other locations. This result indicates that excessive vertical target locations should be avoided to reduce musculoskeletal discomfort and injury risks during VR interactions. Based on relatively lower biomechanical exposures and trade-off between neck and shoulder postures, vertical target location between eye height and 15 degrees below eye height could be recommended for VR use.
机译:本研究的目的是评估不同目标位置对虚拟现实(VR)相互作用期间的肌肉骨骼加载和任务性能的影响。进行了20名参与者的重复测量实验室研究(24.2 +/- 1.5岁; 10个男性),以比较生物力学暴露(颈部和肩部的关节角度,时刻和肌肉活动),主观不适和任务性能(速度在两个VR任务(全方位指向和绘制任务中)在不同的垂直目标位置(从眼睛高于30度高于30度)的两个VR任务(全向指向和绘制任务)期间。结果表明,颈部屈曲/延伸角和矩,肩部屈曲角度和矩,颈部和肩部肌肉的肌肉活动,颈部和肩部的主观不适,目标位置显着变化(p <0.001)。目标位置以上15度和30度眼高度显示出更大的肩部屈曲(高达52度),颈部屈曲力矩(高达2.7nm),颈部和肩部的主观不适,如另一个地方。该结果表明,应避免过量的垂直目标位置,以减少VR相互作用期间的肌肉骨骼不适和损伤风险。基于相对较低的生物力学曝光和颈部和肩部姿势之间的权衡,可以推荐在眼睛高度以下的眼睛高度和15度之间的垂直目标位置进行VR使用。

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