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Similarities and Differences in General Drinking Game Behavior, Game-Specific Behavior, and Peer Influence Factors Across Race/Ethnicity

机译:一般饮酒游戏行为,比赛行为和同行影响因素的异同/种族

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Research on college student drinking game (DG) behavior indicates that White students play DGs more often than students from other races/ethnicities. Among DG players, the risk for negative outcomes is the same. We examined DG-specific (e.g., motor skills, gambling games) behaviors and peer influence factors across race/ethnicity in order to elucidate commonalities among risk factors. Men (N = 248; 18-30 years; 77% college students) who played DGs and lived in the Boston metro area completed our online survey. White men (WM; n = 167) were more likely to play motor skills (e.g., Beer Pong) and media games, and to consume beer during DGs, compared with Men of Color (MOC; n = 81). MOC reported consuming shots more often during DG play. Compared with Asian/Pacific Islander (14.9%, n = 37) and Black/African American (6.0%, n = 15) men, Hispanic/Latino (8.5%, n = 21) played DGs more frequently and reported a higher maximum numbers of drinks consumed during DGs. There were, however, far more similarities than differences across groups, including location of play, frequency of play, and quantity consumed for the 4 other DG types. WM reported more positive peer norms for drinking; however, there were no differences in levels of perceived peer pressure. MOC reported that DGs were played only on weekends where they live, whereas WM reported that DGs were played on weekdays and weekends. Additional research is needed with larger sample sizes to further our understanding of the unique contextual and peer risk factors for MOC.
机译:大学生饮酒游戏(DG)行为的研究表明,白人学生比其他种族/种族的学生更频繁地发挥DG。在DG玩家中,负面结果的风险是相同的。我们在种族/民族中审查了特定于特定的(例如,运动技能,赌博游戏)行为和同伴影响因素,以阐明风险因素的共性。男人(n = 248; 18-30岁; 77%的大学生)扮演DGS并在波士顿地铁区生活完成了我们的在线调查。白人男子(WM; n = 167)更有可能发挥机动技能(例如啤酒乒乓球)和媒体游戏,并在DGS期间消耗啤酒,与颜色的男性(MOC; n = 81)相比。 MOC在DG PLAY期间更频繁地报告消耗镜头。与亚洲/太平洋岛民(14.9%,N = 37)和黑人/非洲裔美国人(6.0%,n = 15)男性,西班牙裔/拉丁裔(8.5%,n = 21)更频繁地播放DGS并报告了更高的最大数量在DGS期间消耗的饮料。然而,与跨组的差异相比,包括播放位置,播放频率和4个其他DG类型所消耗的数量的更多相似之处。 WM报告了更多积极的饮酒规范;然而,感知同伴压力的水平没有差异。 MOC报告称,DGS仅在周末播放,而WM则报告DGS在平日和周末播放。需要额外的研究,更大的样本大小,以进一步了解MOC的独特上下文和对等危险因素。

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