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首页> 外文期刊>Advanced Science Letters >Design and Implementation of Cloth Simulation Using GLSL 4.3
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Design and Implementation of Cloth Simulation Using GLSL 4.3

机译:使用GLSL 4.3设计和实现布模拟

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摘要

Physically based simulation with 3D objects should provide a realistic expression of object behaviors under various external environments. However, physically based simulation inherently requires a large amount of computational cost in order to estimate the next states of 3D simulatedobjects. Thus it hinders the real-time dynamic simulation with general CPU based computation. In this paper, we designed and implemented the cloth simulation using GPU based parallel processing with GLSL 4.3. The spring forces between connected nodes are calculated and the next positions ofnodes are estimated with simple Euler integration method. In this paper, we provide the results of performance comparison for cloth simulation based on CPU and GPU. The experimental results show that GPU based parallel cloth simulation is about 292 times faster than CPU based cloth simulation.
机译:与3D对象的物理基础模拟应该在各种外部环境下提供对象行为的真实表达。 然而,物理基础的仿真本身需要大量的计算成本,以估计3D模拟objects的下一个状态。 因此,它阻碍了基于CPU的一般CPU的实时动态仿真。 在本文中,我们使用GLSL 4.3的基于GPU的并行处理设计和实现了布模拟。 计算连接节点之间的弹簧力,并通过简单的欧拉集成方法估计Nodes的下一个位置。 在本文中,我们提供了基于CPU和GPU的布料仿真性能比较结果。 实验结果表明,基于GPU的平行布仿真比基于CPU的布模拟快292倍。

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