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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Dynamic Scene Graph: Enabling Scaling, Positioning, and Navigation in the Universe
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Dynamic Scene Graph: Enabling Scaling, Positioning, and Navigation in the Universe

机译:动态场景图:在宇宙中启用缩放,定位和导航

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摘要

In this work, we address the challenge of seamlessly visualizing astronomical data exhibiting huge scale differences in distance, size, and resolution. One of the difficulties is accurate, fast, and dynamic positioning and navigation to enable scaling over orders of magnitude, far beyond the precision of floating point arithmetic. To this end we propose a method that utilizes a dynamically assigned frame of reference to provide the highest possible numerical precision for all salient objects in a scene graph. This makes it possible to smoothly navigate and interactively render, for example, surface structures on Mars and the Milky Way simultaneously. Our work is based on an analysis of tracking and quantification of the propagation of precision errors through the computer graphics pipeline using interval arithmetic. Furthermore, we identify sources of precision degradation, leading to incorrect object positions in screen-space and z-fighting. Our proposed method operates without near and far planes while maintaining high depth precision through the use of floating point depth buffers. By providing interoperability with order-independent transparency algorithms, direct volume rendering, and stereoscopy, our approach is well suited for scientific visualization. We provide the mathematical background, a thorough description of the method, and a reference implementation.
机译:在这项工作中,我们解决了无缝可视化天文数据的挑战,其距离,尺寸和分辨率呈现巨大规模差异。其中一个困难是准确,快速,动态的定位和导航,以便能够超过幅度的缩放,远远超出浮点算术的精度。为此,我们提出了一种方法,该方法利用动态分配的参考框架来为场景图中的所有突出对象提供最高可能的数值精度。这使得可以同时平稳地导航和交互地呈现和交互地使呈现在火星和银河系上的表面结构。我们的工作是基于使用间隔算术通过计算机图形管道通过计算机图形管道进行跟踪和量化的跟踪和量化。此外,我们确定精度下降的来源,导致屏幕空间和Z战斗中的对象位置不正确。我们所提出的方法在没有接近和远平面的情况下运行,同时通过使用浮点深度缓冲器保持高深的精度。通过提供与订单无关的透明算法,直接体积渲染和立体检查的互操作性,我们的方法非常适合科学可视化。我们提供数学背景,对方法的全面描述以及参考实现。

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