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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >High-resolution 360 Video Foveated Stitching for Real-time VR
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High-resolution 360 Video Foveated Stitching for Real-time VR

机译:高分辨率360视频对实时VR进行拼接

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摘要

In virtual reality (VR) applications, the contents are usually generated by creating a 360 degrees Video panorama of a real-world scene. Although many capture devices are being released, getting high-resolution panoramas and displaying a virtual world in real-time remains challenging due to its computationally demanding nature. In this paper, we propose a real-time 360 degrees Video foveated stitching framework, that renders the entire scene in different level of detail, aiming to create a high-resolution panoramic Video in real-time that can be streamed directly to the client. Our foveated stitching algorithm takes Videos from multiple cameras as input, combined with measurements of human visual attention (i.e. the acuity map and the saliency map), can greatly reduce the number of pixels to be processed. We further parallelize the algorithm using GPU to achieve a responsive interface and validate our results via a user study. Our system accelerates graphics computation by a factor of 6 on a Google Cardboard display.
机译:在虚拟现实(VR)应用程序中,通常通过创建一个真实的世界场景的360度视频全景来生成内容。虽然正在释放许多捕获设备,但由于其计算要求苛刻的性质,获得高分辨率的全景并在实时显示虚拟世界仍然具有挑战性。在本文中,我们提出了一个实时360度的视频拼接缝合框架,使整个场景呈现出不同的细节水平,旨在在可以直接流向客户端流式传输的高分辨率全景视频。我们的Foveated拼接算法从多个摄像机中获取视频作为输入,与人类视觉注意的测量相结合(即敏锐地图和显着图),可以大大减少要处理的像素数量。我们通过GPU还将算法并行化以实现响应界面并通过用户学习验证我们的结果。我们的系统将图形计算加速了Google纸板显示器上的6倍。

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