...
机译:CPU-GPU基于Adaptive Octree的可变形对象的实时交互式切割并行框架
College of Computer Science and TechnologyQingdao UniversityQingdao Shandong 266071 P. R. China;
College of Computer Science and TechnologyQingdao UniversityQingdao Shandong 266071 P. R. China;
College of Computer Science and TechnologyQingdao UniversityQingdao Shandong 266071 P. R. China;
College of Computer Science and TechnologyQingdao UniversityQingdao Shandong 266071 P. R. China;
deformable object; physics‐based modelling; interactive cutting; adaptive octree mesh; GPU acceleration; multi‐threading; Computing methodologies—Massively parallel and high‐performance simulations; Physical simulation;
机译:CPU-GPU基于Adaptive Octree的可变形对象的实时交互式切割并行框架
机译:用于基于GPU的可变形对象碰撞检测的自适应八叉树网格
机译:使用基于GPU的并联计算和均匀六面元素与可变形对象的触觉交互实时模拟方法
机译:基于GPU和CPU异构并行处理的实时ISAR成像结构
机译:基于AdaBoost算法的近实时,高度可扩展,并行和分布式的自适应对象检测和再训练框架
机译:迈向实时漫射光学层析成像:使用GPU和CPU上的并行计算来加速光传播建模
机译:基于adaboost算法的近实时,高可扩展,并行和分布式自适应目标检测与重新训练框架