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Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors

机译:使用眼睛运动的视频游戏和两个时间脑电图传感器的实时控制

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EEG-controlled gaming applications range widely from strictly medical to completely nonmedical applications. Games can provide not only entertainment but also strong motivation for practicing, thereby achieving better control with rehabilitation system. In this paper we present real-time control of video game with eye movements for asynchronous and noninvasive communication system using two temporal EEG sensors. We used wavelets to detect the instance of eye movement and time-series characteristics to distinguish between six classes of eye movement. A control interface was developed to test the proposed algorithm in real-time experiments with opened and closed eyes. Using visual feedback, a mean classification accuracy of 77.3% was obtained for control with six commands. And a mean classification accuracy of 80.2% was obtained using auditory feedback for control with five commands. The algorithm was then applied for controlling direction and speed of character movement in two-dimensional video game. Results showed that the proposed algorithm had an efficient response speed and timing with a bit rate of 30 bits/min, demonstrating its efficacy and robustness in real-time control.
机译:EEG控制的游戏应用范围广泛地由严格医疗到完全非医疗应用。游戏不仅可以提供娱乐,而且还提供强烈的练习动机,从而实现更好地控制康复系统。在本文中,我们使用两个时间eEG传感器对异步和非侵入性通信系统进行视频游戏的实时控制。我们使用小波检测眼睛运动和时间序列特征的实例,以区分六种眼球运动。开发了一种控制界面,以在具有开放和闭合的眼睛的实时实验中测试所提出的算法。使用视觉反馈,获得了六个命令的控制,获得了77.3%的平均分类精度。使用有五个命令的听觉反馈获得了80.2%的平均分类准确度。然后应用该算法以控制二维视频游戏中的字符运动的方向和速度。结果表明,该算法具有高效的响应速度和定时,比特率为30位/分钟,在实时控制中展示其功效和鲁棒性。

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