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Blackawton bees

机译:Blackawton蜜蜂

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Background: Real science has the potential to not only amaze, but also transform the way one thinks of the world and oneself. This is because the process of science is little different from the deeply resonant, natural processes of play. Play enables humans (and other mammals) to discover (and create) relationships and patterns. When one adds rules to play, a game is created. This is science: the process of playing with rules that enables one to reveal previously unseen patterns of relationships that extend our collective understanding of nature and human nature. When thought of in this way, science education becomes a more enlightened and intuitive process of asking questions and devising games to address those questions. But, because the outcome of all game-playing is unpredictable, supporting this 'messyness', which is the engine of science, is critical to good science education (and indeed creative education generally). Indeed, we have learned that doing 'real' science in public spaces can stimulate tremendous interest in children and adults in understanding the processes by which we make sense of the world. The present study (on the vision of bumblebees) goes even further, since it was not only performed outside my laboratory (in a Norman church in the southwest of England), but the 'games' were themselves devised in collaboration with 25 8- to 10-year-old children. They asked the questions, hypothesized the answers, designed the games (in other words, the experiments) to test these hypotheses and analysed the data. They also drew the figures (in coloured pencil) and wrote the paper. Their headteacher (Dave Strudwick) and I devised the educational programme (we call 'i,scientist'), and I trained the bees and transcribed the childrens' words into text (which was done with smaller groups of children at the school's local village pub). So what follows is a novel study (scientifically and conceptually) in 'kids speak' without references to past literature, which is a challenge. Although the historical context of any study is of course important, including references in this instance would be disingenuous for two reasons. First, given the way scientific data are naturally reported, the relevant information is simply inaccessible to the literate ability of 8- to 10-year-old children, and second, the true motivation for any scientific study (at least one of integrity) is one's own curiousity, which for the children was not inspired by the scientific literature, but their own observations of the world. This lack of historical, scientific context does not diminish the resulting data, scientific methodology or merit of the discovery for the scientific and 'non-scientific' audience. On the contrary, it reveals science in its truest (most naive) form, and in this way makes explicit the commonality between science, art and indeed all creative activities.
机译:背景:真正的科学有可能不仅令人惊讶,还可以改变一个对世界和自己的看法。这是因为科学过程与深度共振,自然流程的游戏不同。播放使人体(和其他哺乳动物)发现(并创建)关系和模式。当一个人添加要播放的规则时,会创建一个游戏。这是科学:使用规则的过程,使人们能够揭示以前揭示了扩大对自然和人性的集体理解的先前的关系模式。当以这种方式思考时,科学教育成为提出问题和设计游戏来解决这些问题的更为开明和直观的过程。但是,因为所有游戏的结果都是不可预测的,支持这是科学引擎的“凌乱”,对良好的科学教育(以及通常的创造性教育一般)至关重要。事实上,我们了解到,在公共场所做“真正”的科学可以刺激对儿童和成年人的巨大兴趣,了解我们对世界意识的过程。本研究(对大黄蜂的愿景)进一步进一步发展,因为它不仅在我的实验室以外(在英国西南部的诺曼教堂)外,但“游戏”本身就是与25 8-的合作开展的10岁的孩子。他们询问问题,假设答案,设计了游戏(换句话说,实验)来测试这些假设并分析数据。他们还画了这些数字(彩色铅笔)并写了这篇论文。他们的校长(Dave Strudwick)和我设计了教育计划(我们称之为“我,科学家”),我培训了蜜蜂并将儿童的话转录为文本(这是在学校当地村酒吧的较小群体群体完成的)。因此,在没有参考过去的文献中,在“孩子们说话”中是一种新的研究(科学和概念上),这是一个挑战。虽然任何研究的历史背景当然是重要的,但在这种情况下,包括参考资料,这是两个原因的分歧。首先,鉴于科学数据自然报道的方式,相关信息对于8至10岁儿童的识字能力来说是无法进入的,而第二个,任何科学研究(至少一个诚信)的真正动机是一个人的好奇心,为孩子们没有受到科学文学的启发,而是他们对世界的观察。这种缺乏历史,科学的背景并没有减少由科学和“非科学”观众的产生的数据,科学方法或优点。相反,它以其最真实的(大多数天真)的形式揭示了科学,通过这种方式,明确的科学,艺术和确实所有创意活动的共性。

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